Pirineos Mountains [RELEASED] [28/01/15]

Discussion in 'Locations' started by raul999, Jan 28, 2015.

  1. raul999

    raul999 Registered

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    Hallo this is my new circuit, i hope you like, i have started yesterday to create the circuit , and today i go to release the first final version (1.1). Maybe a guinness record creating tracks. :p Its a mountain track in the Pirineos mountains in Spain. With 10.7 kilometers. Its awesome the downclimb with the blacpain ferrari.

    Some pics:


    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]


    Donwload 1.1: (80mb)

    https://www.dropbox.com/s/lznybi85d9ygnu1/Pirineos.rfcmp?dl=0

    Update 1.333: (2mb):

    https://www.dropbox.com/s/8cjpbmxx0bccdgs/Pirineo1333.rfcmp?dl=0

    1.333 Requires:
    Require 1.1 version
    Uninstall 1.2 before if you have installed this version!

    1.333 update notes:
    -Fixed AI in the garages
    -Added signs into the curvs
    -Indispensable to play online with this track.




    If you like my projects you can support in my webpage http://www.raul999.hol.es/donate.html
     
    Last edited by a moderator: Jan 30, 2015
  2. Hazi

    Hazi Registered

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    Thx - will try on the weekend.
     
  3. P.S.R.

    P.S.R. Registered

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    [emoji41]
     
  4. raul999

    raul999 Registered

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    update 1.2 uploaded, fix some things

    Update 1.2 notes:
    -Fixed AI in the garages
    -Added signs into the curvs

    [​IMG]
     
    Last edited by a moderator: Jan 29, 2015
  5. Minibull

    Minibull Member

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    Haha, this could be a hoot in the vintage cars...
     
  6. Nuno Lourenço

    Nuno Lourenço Registered

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    I'm sorry but I don't understand [​IMG]
     
  7. PRC Steve

    PRC Steve Registered

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    What's to understand, Raul999 is a track artist, he builds his own scratch tracks for rF2 and shares them here with the community.
    Ok its obvious from the screenshots the tracks are not oozing eye candy, Tso's, great lighting, shadows, shaders etc but what is obvious is Raul999 is learning his trade here with rF2, he's already proved he has a great imagination and all the while he is releasing his work, he is picking up tips and learning new things, this time next year he could be releasing a scratch Suzuka or Spa, in time he can become a feels3 or a Tuttle. Give the man a break and be thankful he is at least producing something for this great Sim.
     
  8. Nuno Lourenço

    Nuno Lourenço Registered

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    What is wrong see this kind of work these days and keep saying good work man. Makes no sense. We are not playing 20 years ago. Everybody can and will learn but not with everyone saying "good work, keep going" when the work its not good. Don't you see that???

    We must compare our work to the best work out there because that's the only way to improve ourselves.

    Whats the point of this, "Maybe a guinness record creating tracks."

    And not a bad person and I respect everybody that helps comunity growing but the main phare that comes to my brain when I read that is "Maybe a guinness record creating ugly tracks."

    This comunity won't grow with work like this. People look to that screenshots and think that rFactor is a complete outdated game when some guys like Tuttle, Mianiak, Tosch and few other proved us that rFactor have much more to give...

    raul999 I don't have nothing against you man, I'm just tired of see the same quality in new releases and people still saying good work.

    I just have a dream.... A dream where all people start comparing his work to the best out there, because that's the only way to evolve!

    If you want some help with something just ask for it.If I can help I will do it with pleasure
     
  9. PRC Steve

    PRC Steve Registered

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    I'm sorry I don't remember saying anywhere I thought the track looked great/good. Tbh I think the track looks like crap. I once made the mistake of questioning the graphics quality of a idt conversion a couple of years ago and received some pretty nasty flaming, so I try not to give an opinion nowadays and only thank the person for his work instead.
    The point I was making was to try and give some support to raul999 so he continues to improve and hone his skills as a scratch track artist and hopefully one day in the future we will see some fantastic quality from him.
     
  10. Nuno Lourenço

    Nuno Lourenço Registered

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    But that's the problem Steve. You and me and some others know that this conversation will end in some guys telling that in a simulator what is importante is physics but for me imersion means graphics too these days and I'm not afraid of expressing what I feel even if inthis case Raul fells ofended. If it happens its maybe, just maybe because he does not want to evolve...

    Like I said, learning will stop as soon as we think that we are doing good and for raul gets motivation in my opinion the way its not saying good job...
     
  11. peterchen

    peterchen Registered

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    Good work, keep going, keep learning! ;) :p
     
  12. raul999

    raul999 Registered

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    I think the circuit is very good experience if you like driving, i have tried to create good graphics, good textures and use so much polys. I have created and published this circuit in maybe 8 hours i think is very good work. ;)

    The textures i think have a good work:

    [​IMG]
     
    Last edited by a moderator: Jan 29, 2015
  13. Nuno Lourenço

    Nuno Lourenço Registered

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    Are you using 3ds Max?
     
  14. raul999

    raul999 Registered

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    yes iam a machine with this application
     
  15. Nuno Lourenço

    Nuno Lourenço Registered

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  16. raul999

    raul999 Registered

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  17. raul999

    raul999 Registered

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    i like this textures but make a perfect effect, maybe to a speedway is best

    [​IMG]
     
  18. Nuno Lourenço

    Nuno Lourenço Registered

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    Be carefull with tile amount of grass.

    Multiply look more or less ok but the grass its too big
     
  19. Corti

    Corti Registered

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    All depends on the eye of the beholder, I have no idea of creating circuits but I would like to know what you know Raul and keep improving.

    Greetings.
     
  20. jimcarrel

    jimcarrel Registered

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    raul, I haven't ran your new update yet, but thanks for looking at the AI in pit area again.
    First version always gave me a "stack" of all cars fighting to become unstuck from each other. Keep working:D
     

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