Steam LINK Phillip Island updated to v0.65 v0.65 Update: - Updated road textures - Updated curb textures - Updated grass textures (thank you S397, utilised/manipulated NOLA textures) - Some minor texture updates - Minor performance tweaks v0.63 LOG: - AI Path corrected. A Special thank you to R1CHO for giving permission to update. v0.62 LOG: - Upgraded graphics/textures to be DX11 friendly. - New AIW file (with HUGE thanks to SmellySkidmark) - New CAM file (with HUGE thanks again to SmellySkidmark) - Culled many 3D spectators (Massive FPS gain) - updated terrain data file (better grip levels) - new loading screen. - new icon screen in track select (ooh la la!). - Updated many textures (sponsor textures more in alignment with the period, 2013) - Fixed water colour issue. - Numerous other minor corrections/upgrades. Enjoy.
http://xfactorracing.com/ Has a server up with FVR Supercars @ Phillip Island v0.62 to test. Track downloadable from the server.
Like with Eastern Creek I'm seeing the AI (McLaren) Braking mid corner in a few places, are there any plans to improve the AIW at all please? Thanks
SmellySkidmark has fixed the AI issue. v0.63 should be out shortly... *edit*... sorry, Smelly has fixed the slowing down over the start line. The mid corner braking may be mod specific?
Ok many thanks, yeah it may be I'll have to test some more, only reported what I saw from a very quick run earlier so if I see it again I'll elaborate better
That could be just my driving style, I'm a left foot breaker so my foot just rests on the pedal. I my lean my foot on it from time to time. Are they loosing speed because of the brake lights flashing? SS
I'll have to have a proper play and see as my notes above were based of initial first impressions so it's perhaps unfair to comment on how severe their braking is at those points, when I get the chance I'll report back
I did (quite) a few tours round PI yesterday, Tried the 650S, GP3, MP4/6 & DW12.. was a rad time all round. Particularly memorable was ol'mate sitting on the esky at the end of pitlane & the trackside cameras (could do with a tweak or two still tho) through the sweepers round the back of the track. Would love to see it further refined up to v1.0 (good thing it's on Steam eh?), but it's definitely raceable already as is. Cheers to all involved