Hi!
Recently, in last two months, after some updates, in our community we noticed issue, that is getting worse and worse.
Issue: Big performance issues in mutliplayer only, starting when there is more than 15 drivers on server.
In our league, we have 40 drivers every race. No matter of PC spec, performance in mutliplayer is dramatically bad. Drivers, no matter of CPU/GPU, are seeing big FPS drops. Even with 2080ti, with some track/car combo, drivers have FPS average 50-60! With lower-spec PC there are drops even to 25 on the lowest possible settings.
CPU/GPU/VRAM/RAM - there's still a lot of performance headroom. That's not the issue. Why i'm sure? Because with 40 AI, in single-player, drivers have solid 90+ on low spec, and 150+ on higher-spec PC's. With the same weather/track/cars.
Also, it's rather not server issue. Why?
1. We have info that it happens also on other servers
2. I set 40 AI's on server, and performance is perfect.
So, it happens only with real people on server, not with AI on server/single-player. Which is illogic.
In single-player performance should be worse than in mutliplayer, as PC has to calculate physics for AI.
When AI are set on server, there should be no difference in performance, as AI physics is calculated on server.
So, summing up.
1. It's not PC issue.
2. It's not track/car issue. We tested it on multiple tracks (official/non-official), with multiple cars (official/non-official). It happens with all combos, performance with AI is ALWAYS better.
3. It's rather not server config issue, as on the same dedi instance, with 40 AI instead of real people, everything is ok.
Also, i remember, that last year/early this year, i wasn't even able to drive with 40 AI in multiplayer, due to CPU usage. After some updates it changed, and now AI's are not a problem anymore. But meanwhile, in online races, i had no problems before, and now it's pretty hard to get even stable 60, even on low settings.
It's reported by many many drivers, with different PC specs, on mutliple servers.
If S397 team will want to replicate it, we can provide test environment with everything set, and with that issue existing.
EDIT:
I forgot to add, that issue exists even in practice/qualy. It's not as big as in race (depends on pc-spec), but it exists. What's more important, it exists also in private qualy session. Recently it's getting really, really bad.
Recently, in last two months, after some updates, in our community we noticed issue, that is getting worse and worse.
Issue: Big performance issues in mutliplayer only, starting when there is more than 15 drivers on server.
In our league, we have 40 drivers every race. No matter of PC spec, performance in mutliplayer is dramatically bad. Drivers, no matter of CPU/GPU, are seeing big FPS drops. Even with 2080ti, with some track/car combo, drivers have FPS average 50-60! With lower-spec PC there are drops even to 25 on the lowest possible settings.
CPU/GPU/VRAM/RAM - there's still a lot of performance headroom. That's not the issue. Why i'm sure? Because with 40 AI, in single-player, drivers have solid 90+ on low spec, and 150+ on higher-spec PC's. With the same weather/track/cars.
Also, it's rather not server issue. Why?
1. We have info that it happens also on other servers
2. I set 40 AI's on server, and performance is perfect.
So, it happens only with real people on server, not with AI on server/single-player. Which is illogic.
In single-player performance should be worse than in mutliplayer, as PC has to calculate physics for AI.
When AI are set on server, there should be no difference in performance, as AI physics is calculated on server.
So, summing up.
1. It's not PC issue.
2. It's not track/car issue. We tested it on multiple tracks (official/non-official), with multiple cars (official/non-official). It happens with all combos, performance with AI is ALWAYS better.
3. It's rather not server config issue, as on the same dedi instance, with 40 AI instead of real people, everything is ok.
Also, i remember, that last year/early this year, i wasn't even able to drive with 40 AI in multiplayer, due to CPU usage. After some updates it changed, and now AI's are not a problem anymore. But meanwhile, in online races, i had no problems before, and now it's pretty hard to get even stable 60, even on low settings.
It's reported by many many drivers, with different PC specs, on mutliple servers.
If S397 team will want to replicate it, we can provide test environment with everything set, and with that issue existing.
EDIT:
I forgot to add, that issue exists even in practice/qualy. It's not as big as in race (depends on pc-spec), but it exists. What's more important, it exists also in private qualy session. Recently it's getting really, really bad.
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