Need some help please. Got a strange problem I can't work out. I have ATM 3 different cars (we'll call them 1, 2, 3) each car uses 2 different drivers race & casual. (we'll call them 1a, 1b for car 1, 2a, 2b for car 2 and 3a, 3b for car 3.) Car 1 and 2 work fine with their drivers but car 3 breaks the driver with arms and fingers all over the place sticking out of the car. At first I thought it was my anim BUT I loaded it into the 2 other cars and it works fine (just sits in the wrong place). When I try putting any of the anims I have into car 3 I get the same result with bits everywhere. So I checked the pivot points of the car and all seemed fine. I did a reset xform but nothing changed. I have also removed objects from the .gen and now at bare minimum and still the driver breaks. I'm at a loss as to what is breaking the driver. My logic is telling me that the anims and the drivers are fine because they work in any car. It's the car that is breaking all the drivers. Anyone got any suggestions as to what it could be? Edit I'm using 3dmax 2012
The name of the animation in the .gen have to be different for each car to avoid conflict I think. It could be a cause of you issue, but TBC.
Then its the problem. Search for Deformableinstance=driver and delete that line or use working damage file