Object positions

Discussion in 'Car Modding' started by Jan_83, Jun 12, 2012.

  1. Jan_83

    Jan_83 Registered

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    View attachment 2791

    Hello everybody. I have a problem with the Position of my objects of my car. You can see it in the picture.
    That is what i have already tried in 3dsMax: Move the pivots (affect pivot only) of the Objects to 0,0,0. Has no effect.
    Reset XForm. No effect. Reset pivot no effect. What i have to admit is that if resetting the pivots of the objects they are not in 0,0,0. It seems that the objects all have different (most of them) internal coordinate systems. and those, not the pivots are used in rfactor2. How can i change these internal object coordinate systems to 0,0,0?

    Thanks and greetings, Jan
     
  2. D1Racer

    D1Racer Registered

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    How is your spinner.gen setup?

    I have noticed before that having "}" these in the wrong places can affect object position.

    Look closely at the rTrainer GEN and copy it. No } after the SLOT<ID> instance, A } after every other instance and one at the end.
     
  3. Jan_83

    Jan_83 Registered

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    Worked! Thanks!
     
  4. D1Racer

    D1Racer Registered

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    No problem, glad I could help.
     

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