Noob - saving modified package as independent vehicle…

Discussion in 'Car Modding' started by MileSeven, Feb 13, 2022.

  1. MileSeven

    MileSeven Registered

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    I’ve been fiddling with an existing unencrypted vehicle - for fun and to get a handle on how some of the technical details work.

    I can successfully modify, package and install the vehicle - and it shows up in the driveable list with its new name and display details…

    …but only if I’ve uninstalled the original vehicle…

    If the original vehicle *is* still installed on my client, it seems that the modified version (despite having a different name, version, class name etc.) is recognised as a superseded iteration of the original.

    What needs to be changed for the original and modified vehicles to co-exist independently? Something in the .hdv, .veh? - or how I package it?

    TIA!
     
  2. DanRZ

    DanRZ Registered

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    Hello. Maybe try to modify the version field ...
     
  3. MileSeven

    MileSeven Registered

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    Thanks - I have updated the version field at the time of packing…

    One of the things I noticed was that in the in-game content manager, I could see both vehicles were shown as installed (from Local) but the display names were (intentionally) different. The version number was as I had set it but until all of the entries of the original vehicle had been uninstalled, it remained off the selectable car list.
     
  4. svictor

    svictor Registered

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    Try create new VEH files (with unique new names), and edit both Classes & Category lines which reflect your new modded car name & class. It is similar to the process of making new skin livery package.
     
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  5. MileSeven

    MileSeven Registered

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    Yay! That seems to have worked... I renamed all of the individual files associated with an individual vehicle and made sure the class and categories were unique - and now both look to show up.

    Many thanks.
     

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