New sound engine - Sounds.JSON - horn?

Discussion in 'Car Modding' started by MileSeven, Jan 14, 2024.

  1. MileSeven

    MileSeven Registered

    Joined:
    Apr 1, 2014
    Messages:
    652
    Likes Received:
    256
    I've used another of Chris's excellent online tools (@redapg) to convert a .SFX file to the sounds.json format.

    I appreciate it is a WIP tool - but the conversion has lost (in addition to the known issues such as wipers, seat, mirrors etc.?) the standard horn sound/event that used the secondary/horn_in.wav entry.

    The Skippy doesn't seem to have this (for obvious reasons!) - but are there any examples as to how to get the horn event back working using the new sound engine?

    While we're roughly in the same ballpark - we're struggling to get car-to-car collision sounds to work unless it's a *BIG* hit - again, are there any examples out there that create meaningful impact sounds for side-swipes etc.?
    TIA!
     

Share This Page