New realroad and kerb shader

Discussion in 'Track Modding' started by Nibiru, Dec 22, 2017.

  1. Nibiru

    Nibiru Registered

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    Can we get info on how to use it correctly

    Can i presume that these UV channels are used for both the new shaders?
    Diffuse = UV1
    Mult = UV2
    bump = UV1 or 2
    Realroad = UV4
    Spec = UV2
    Marbles = UV2
    Reflection = UV4
    New spec = UV3
     
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  2. Tuttle

    Tuttle Technical Art Director - Env Lead

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    Hi,

    We'll be releasing guidelines for new technology early next year for both Tracks and Cars.
     
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  3. ECAR_Tracks

    ECAR_Tracks Registered

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    Anyone else? (not hijacking your thread but seems to be kind related)

    [​IMG]
     
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