To me all that this thread proves is how subjective ones experience can be. I personally do not like cars that handle as if they are on rails. I like cars that you have to finesse through the corners and be measured with your steering, brake and throttle inputs. For me anything less than that and I may aswell go play Mario Kart. I personally don't get much joy from high areo cars. I prefer to feel what the tyre is doing and rely on that to guide my inputs. There is a point though where cars REALY have hardly any grip at all and they can be a bit of a pain. I don't put this car into that category. There is plenty of grip and bite from the tyres if you get to the apex and the right speeds. Many times I have returned to a car which I originally did not enjoy and didn't make much sense, only to find that I actually really liked it. It was through experience or maybe being in a better headspace or having better gear. I remember the EVE F3 being too hard for me to drive at one point and now it feels easy and practically perfect. My friend couldn't get along at all with the NSX-R, whereas for me it feels like an extension of my own body. I can't ever say that a car in rF2 is 99.9% realistic because I would have no idea, all I can go from is if the car "makes sense", i.e it remotely does the things you'd expect of a car in a given situation. rF2 gets that right most of the time wheras certain other sims are completely laughable. I just wish there was some objective way to asses a virtual car against it's real life counter part. And no, "such and such drove this car in real life" is not objective.