Network synchronisation issues

Discussion in 'Technical Archives' started by frankwer, Mar 22, 2013.

  1. frankwer

    frankwer Registered

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    I have not experienced any problem online until build 156. On several public servers there have been sync issues in the beginning of the races so the cars engine is not running until everyone is synced 3-4 seconds before the race actually starts.

    Also there is some problem with the updates of the UI thing that shows the cars as circles along a line, it`s not updating properly when cars leave the pit until 18-19 seconds.

    All other builds have been flawless regarding these issues :(
     
  2. Lazza

    Lazza Registered

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    Are you sure about the car dots? Since rF1 remote cars don't show up until they cross the first sector timing point. This can be a bit confusing if you're used to the offline AI behavior (I think offline they show immediately), but it does mean you can use the diagram to judge if it's safe to drive onto the track; you don't mistake other out-lap cars for cars on a timed lap.
     

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