Prob I have is , well got reflections working well, but in most cases reflection is TOO much...see pics
A lighter alpha channel for the road diffuse texture will reduce water reflectivity (and increase specular reflection). There is also a blend percentage in the reflection slot of the realroad shader in max. Fiddling with both, and maybe the other fresnel reflection settings might be worthwhile.
Actually Real Road shader has changed slightly with Build 240. You can find Luc's describtion over HERE. Cheers!