Hello, I am having a big trouble now. I want to include 10 different steering wheels for the same car. They all have different RPMBAR material names so they don't match each other and look with bugs. That means that I need a different cockpitinfo to indicate rFactor 2 the name of the RPMBAR each steering wheel uses but I want those steering wheels to be chosen in the Tuning. Is there any way to fix this? Cheers.
It should be possible, if you add a line for each wheel option in the upgrades.ini, that looks like this CPIT=RPMLED=your rpm bar prefix You can use CPIT=...... for all cockpitinfo.ini entries.
Ok, thanks. Is it possible to do the same with VEH files? For example, I want custom sounds to be chosen in the Tuning, each one of them having different .sfx files.
With sounds you have to use the same scheme, just with SFX= in front. For example SFX=VS_INSIDE_POWER_ENGINE_1=1.3,SkipBarber\skipb_in_onidle.wav In this way you can write all the lines that you want to have, into the upgrades.ini You can not refer to a sfx file.
Yeah, I already knew that but it forces me to use the same SFX file and I didn't like that too much because there are a lot of settings and if I would like to change them I would have to write a big upgrades.ini code, so if it were possible to just say the game to load a different .sfx file it would be better.
As far as i know, there is no chance for that, you have to write all the lines into the upgrades.ini.