Multicar mod calling wrong light parts

Discussion in 'Car Modding' started by dbens1, Feb 3, 2014.

  1. dbens1

    dbens1 Registered

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    Hi guys, We are having an issue with a multicar mod calling the wrong brake light models in RF2. Is there a particular way that we need to set up the .gen files or mod folder so that this does not occur. The mod seems to load the parts from the MAs file that is alphabetically first in the list and then ignores any other MAS file when looking for the parts (even though the paths seem to point to the right location)

    Cheers
     
  2. MaD_King

    MaD_King Registered

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    See here : http://isiforums.net/f/showthread.php/9603-Lights-in-multicar-mod-not-working-all-with-same-lights-!!!
     
  3. dbens1

    dbens1 Registered

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    Yes read through that, but not sure exactly how you set up your mod folders and gen files. We have it working in moddev, but as soon as we package it up the same problems appear again in game. Did you end up making separate folders for each car, or did it work with both cars in a single main folder with the searchpath just pointing to the car folders?

    Cheers
     
  4. MaD_King

    MaD_King Registered

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    Separated folder for each car.
     
  5. dbens1

    dbens1 Registered

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    Cool will try that. Thanks
     

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