Marcel Offermans
Registered
I suppose you think that if s397 releases a dlc for €100 you will make more profits than if you sell it for €10.
Fun fact: the most expensive piece of DLC for rFactor 2 is also the best selling one.
I suppose you think that if s397 releases a dlc for €100 you will make more profits than if you sell it for €10.
I am also not an expert, but IMHO most of the other titles are not being developed actively and DLC is brought out only on top of the old (base) game (engine). That 's one point why (to me) rF2 stuff is (is really?) more expensive.I am not an expert but I am guided by other companies in the video game world. In all of them the product has a launch price and after a while it drops as well as its DLCs. Maybe rFactor is the only product where this system does not work, the other products use this method to increase income. I suppose you think that if s397 releases a dlc for €100 you will make more profits than if you sell it for €10.
I don't doubt it, a more expensive pack should be better, its sales will be very big at the beginning when all the rfactor fans buy it. After a while it will only be sold to new rFactor fans, but this content will not be purchased by the majority of simracing players whose rfactor is not their main sim.Fun fact: the most expensive piece of DLC for rFactor 2 is also the best selling one.
But this is also valid for other sims - as I do own R3E, AC, ACC, AMS2, PC, PC2, PC3, rF2, but I did buy rF2 and ACC content in the past, only.I don't doubt it, a more expensive pack should be better, its sales will be very big at the beginning when all the rfactor fans buy it. After a while it will only be sold to new rFactor fans, but this content will not be purchased by the majority of simracing players whose rfactor is not their main sim.
I did not say "pack", I was talking about a single asset.I don't doubt it, a more expensive pack should be better
There is no scaling benefit if S397 dropped the price of the DLC even more than it already does with the packs.How many of you here have bought all the AC or ACC content, being a product to which you have dedicated 1% of your hobby time? How many AC/C fans have purchased any rF2 content? How many people buy a launch video game and how many buy it when they find it cheap? rF2 is missing the opportunity to sell its product to an immensely larger audience due to the high price of its content.
What the hell happened to journalism? These stories read like trashy gossip magazines.
Just for anyone else's benefit: they're estimating 0.4-0.5 million in severance and redundancy payments for the 'approximately 38' employees.
From the price that you pay, you need to take out ± 20% VAT and Steam's commission.
We are talking about peanuts.