Moveable objects?

Discussion in 'Track Modding' started by Jorgen, Feb 6, 2013.

  1. Jorgen

    Jorgen Registered

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    I know that Moveable=True makes it possible to move objects, but it seems that you can also define related physics properties for the moveable objects in the GDB file. The GDB file entries can look like this: (from Lime Rock Park)

    Code:
    post_FPostB=(10, 3.3, 3.3, 3, 1000, 60, 0.7 )
    sign_FenceB=(20, 7, 7, 6.5, 2000, 120, 0.8 )
    //<mass>, <inertia x>, <inertia y>, <inertia z>, <spring>, <damper>, <friction>
    My questions are:

    1) What are the strings "post_FPostB" and "sign_FenceB" referring to? Instance names or GMT file names? (Because there are no instances, nor any GMT file names matching these strings in the SCN file...)

    2) What are the units of measurement for the various parameters?

    3) Are there any "best practice" parameters for objects like a corner bollard, brake markers, styrofoam commercial signs, etc?
     
  2. Jorgen

    Jorgen Registered

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    Anyone?
     
  3. Michael Borda

    Michael Borda Car Team

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    It's referring to the instance name like Instance=sign_Haybayle42
    an entry such as sign_HayBayle=(70, 25.0, 25.0, 20.0, 7000.0, 420.0, 0.8 )

    Will cover all the Instance=sign_Haybayle## instances from the scn.

    All units are SI, mass is kg, inertia is kg.m², spring is n/m, damper n/m/s, and friction is the coefficient as in resistance force / vertical load.
     
  4. Jorgen

    Jorgen Registered

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    Thanks Michael!
     

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