Depth of field blur in replays is great in terms of getting that "I'm actually watching a real-life race on television" feel. Unfortunately that seems to be what most people seem to want, instead of the "I'm actually physically at the track" feel. The realistic looking replays is what most people associate with good graphics. Then add in the fact that the blurring also helps with far away low graphics stuff like LODs popping in/out, aliasing, low poly objects etc. etc. and it's a win-win situation for DOF blur.
I think replay DOF blur will help improve the general public's opinion of RF2's graphics, but in my opinion what ISI need to focus on more (with regards to replays) is the physical way the cars look. The physics-graphics "connection". Live for speed, IRacing, Richard Burns Rally, and more all do "graphical expression of physics" better than ISI. Not sure if ISI just have a very inefficient way of graphically portraying the physics or what but I really want to see that particular part of the graphics improved. I would choose that ANYDAY over improved shaders, lighting, polycount, etc etc. It's part of the reason why I, to this day (Feb 2014), still enjoy more and am more immersed watching Live for Speed replays than RFactor 2 replays, even though RFactor 2 obviously has much better graphics (except in the physics-to-graphics area of graphics).