I would like to see more subtle particle effects, especially tire's smoke. In actual build smoke is to huge for me
I guess in current build is more about tyre parameters (to which tyre smoke is connected) rather than smoke itself. I remember in B49 tyre smoke was very subtle. Did some tests with Megane back then and you really had to spin the tyres to generate some smoke. In real life you can generate huge cloud of smoke from slicks when you lock brakes in a GT class car and it builds up almost instantly.
It sounds like they may have increased it so it's easy to produce, and therefore debug. If not, I agree that it needs to be toned down. Along the same lines, I think gravel could be more subtle when churned up by the car. As it is now, it's quite large and "cartoony"... and appears inside your cockpit
@Lesiu Maybe I didn't write exactly what I mean Only particles should be more subtle, I mean single texture should be more subtle and there shoud be more varation. Now smoke is huge every time you lock the brakes no matter of situation. If you lock the brakes in the corner tires on the inside should generate subtle cloud of smoke and tires on the outside should generate bigger cloud This is only an example. There are more situations where the tire smoke should be much more subtle and variable.
BUMP Tires smoke is so huge that it is almost impossible to drive behind few cars. Sometimes in brake zones I can see only big white cloud, nothing more.
I think that smoke could be from lesser to even more, when doing mad burnouts it can be quite huge cloud over the area in reality, but you can also almost lock wheels or just spin a little at launch and you would get very tiny bit of smoke that can be observed car behind but by many else, also smoke is bit bluish quite often, not greyish?
I`d agree with this too... The tyre smoke is a tad on the large side and does indeed obscure the view for a short time when a car in front brakes hard and smokes his tyres. I`m sure this will get some attention though.