Modding Mirrors for rF2

Discussion in 'General Discussion' started by mschreiner, Nov 7, 2010.

  1. mschreiner

    mschreiner Registered

    Oct 5, 2010
    Likes Received:
    I would like to see a better review mirror structure for rF2.

    the reason is to place mirrors exactly where they should be and get the proper image in it.

    This is mainly for cockpit view where you have a Center Rearview mirror and side mirrors.
    currently you have to work off the center mirror position and hope the side mirrors look ok when you map the mirror texture to them. Most of the time the problem is when you have view self in rearview turned on it tends to show stuff in the side mirrors in the cockpit and blocks any views.

    My suggestion would be something similar to this by having the ability to position several mirrors.

    ////////////////////////////// CAMERA AND GRAPHICAL EFFECTS ///////////////////////////////////////////

    Eyepoint=(0.320, 0.980, 0.0365) // Driver eyepoint (cockpit view only) ( LEFT/RIGHT, UP/DOWN, FORWARD/BACK)
    MirrorPos1=(0.30, 1.19, 0.00) // Mirror position 1 Center
    MirrorPos2=(1.30, 0.880, 0.00) // Mirror position 2 Left
    MirrorPos3=(-1.30, 0.880, 0.00) // Mirror position 3 Right

    This would be huge in making the mirrors work better this way!


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