AppName: rfactor2 mod mode.exe AppVer: 1.2.1.7 ModName: rfactor2 mod mode.exe ModVer: 1.2.1.7 Offset: 00480c27 The track loads fine in the game when packaged as an .rfcmp component. I just figured I would put it in dev mode to spot the DRS detection and activation points, and boom, runtime error crash. What can cause these issues? One time I had a path error in the .gdb where it did not point to the correct location for the .tdf file, but not in this case. Any other ideas? Thanks.
UPDATE: I just removed all files from the Log / Shaders folder, and now the track loads fine. However, Mod Dev still crashes when I click the Race button... Same exact memory address... UPDATE: It's track specific since Joesville loads fine, and I can drive it too. Will report back if I eventually figure out what the problem is...