All new GT's have no talent files (they had before). The old multicmp's have talent files. I run out of ideas how I should assign AIW fast paths to different classes.
Mh, strange thing! If that is intended than I´m very dissapointed! Please ISI what´s it all about? Where are the Talents?
I don't remember which ones (def not all of them) but I remember seeing a .RCD file packed inside one of the ***_car. mas files.
Tosch and other, can you do me a favor and test out if "AI limiter" in Player.JSON does anything for you? There seem to be something broken. Thanks, Pete
There is much more in the talent files than just the skills of AI drivers. Here are some interesting examples.
It works for me. Maybe a car, track issue. I just tested Megane@LD, leaders were breaking away and being reeled back into the pack. I guess I pick a wrong time for wanting to get into custom fast lines. I guess no word on this means its a WIP. Tim did say they wanting to get these type files away from the car install. I guess this is to allow us to change things for offline use and not corrupt the car install for online use. Maybe this build is a step between this process?
Mhhh, tested it with F2 at Toronto and I have no difference between setting Limiter to 0.05 and setting 0.8! I don´t know how this could be track related,- should work everytime the same....
Just figured out. Talent files are not a separate mas file anymore. They are included inside the mas file of the car.
Yeah I remembered that it was somewhere, but for such an important thing it was a little bit hidden. However I for one just don´t found it anymore...