Missing talent files

Discussion in 'General Discussion' started by Tosch, Aug 17, 2014.

  1. Tosch

    Tosch Registered

    Joined:
    Oct 5, 2010
    Messages:
    1,872
    Likes Received:
    51
    I'm missing the talent files for the new (updated) content. Is there anything new in the pipeline?
     
  2. joekart

    joekart Registered

    Joined:
    Dec 24, 2011
    Messages:
    55
    Likes Received:
    33
    I bielieve there is none, its a all in one mod like f3.5 2014.
     
  3. peterchen

    peterchen Registered

    Joined:
    Oct 25, 2011
    Messages:
    2,099
    Likes Received:
    287
    Yes in FR 3.5 there are also no talents!? Or it seems so...
    Please statement ISI.
    It´s a must have!
     
  4. Tosch

    Tosch Registered

    Joined:
    Oct 5, 2010
    Messages:
    1,872
    Likes Received:
    51
    All new GT's have no talent files (they had before). The old multicmp's have talent files. I run out of ideas how I should assign AIW fast paths to different classes.
     
  5. peterchen

    peterchen Registered

    Joined:
    Oct 25, 2011
    Messages:
    2,099
    Likes Received:
    287
    Mh, strange thing!
    If that is intended than I´m very dissapointed!

    Please ISI what´s it all about?
    Where are the Talents?
     
  6. Slamfunk3

    Slamfunk3 Registered

    Joined:
    Jan 6, 2012
    Messages:
    270
    Likes Received:
    126
    I don't remember which ones (def not all of them) but I remember seeing a .RCD file packed inside one of the ***_car. mas files.
     
  7. peterchen

    peterchen Registered

    Joined:
    Oct 25, 2011
    Messages:
    2,099
    Likes Received:
    287
    Tosch and other,
    can you do me a favor and test out if "AI limiter" in Player.JSON
    does anything for you?
    There seem to be something broken.

    Thanks,
    Pete
     
  8. Tosch

    Tosch Registered

    Joined:
    Oct 5, 2010
    Messages:
    1,872
    Likes Received:
    51
    There is much more in the talent files than just the skills of AI drivers. Here are some interesting examples.

     
  9. Quartza

    Quartza Registered

    Joined:
    Aug 12, 2013
    Messages:
    78
    Likes Received:
    0
    It works for me. Maybe a car, track issue. I just tested Megane@LD, leaders were breaking away and being reeled back into the pack.


    I guess I pick a wrong time for wanting to get into custom fast lines. I guess no word on this means its a WIP. Tim did say they wanting to get these type files away from the car install. I guess this is to allow us to change things for offline use and not corrupt the car install for online use. Maybe this build is a step between this process?
     
  10. peterchen

    peterchen Registered

    Joined:
    Oct 25, 2011
    Messages:
    2,099
    Likes Received:
    287
    Mhhh, tested it with F2 at Toronto and I have no difference between setting Limiter to 0.05
    and setting 0.8!
    I don´t know how this could be track related,- should work everytime the same....
     
  11. D2K

    D2K Registered

    Joined:
    Jun 22, 2012
    Messages:
    6
    Likes Received:
    0
    Wish I had more talent files :(
     
  12. Tosch

    Tosch Registered

    Joined:
    Oct 5, 2010
    Messages:
    1,872
    Likes Received:
    51
    Just figured out. Talent files are not a separate mas file anymore. They are included inside the mas file of the car.
     
  13. peterchen

    peterchen Registered

    Joined:
    Oct 25, 2011
    Messages:
    2,099
    Likes Received:
    287
    Thanks Tosch! ;)
    You helped again!
     
  14. 88mphTim

    88mphTim racesimcentral.net

    Joined:
    Sep 23, 2010
    Messages:
    10,840
    Likes Received:
    314
    From FR3.5 release thread.
     
  15. peterchen

    peterchen Registered

    Joined:
    Oct 25, 2011
    Messages:
    2,099
    Likes Received:
    287
    Yeah I remembered that it was somewhere, but for such an important thing it was a little bit hidden.
    However I for one just don´t found it anymore...:eek:
     

Share This Page