Are you talking about this one? I can and will explain everything what people would like to know, as you can see since the beginning one of my intentions is to encourage modders like me (non professional or with less skills) that everyone can achieve good results but for that, we guy most compare our own work with the top work out there. If we compare withbad work we will never be good. I spend lots of hours to get the best results possible and for that I search for textures and technics that give me the ability to get good results. In this case was simple. Shader = Bump Map T1 mul T2 Resolution target = 4096x512 Concrete texture T1 (Map channel 1) To achive the good size in max I rendered wall in max and compared with grass texture T2 is a mix of 3 textures made in photoshop (Map channel 2) Original wall duplicated 4 times (seamless) With two decals multiplied That give us and this bump map (Map channel 2) For textures in DDS click here I have no problem sharing material or knowledge just ask for it Note: Decals most be edited to be seamless too!