um, no what i see on your picture, is that the points have equal distances between each other, but the vectors have different angles between each other. What i meant is, that the vectors have equal angles between each other and the points have different distances to each other. Your spline gets less curved in the upper part of the picture. Because of that, there are less polygons needed. I made another, better picture to explain: View attachment 5196 The yellow lines are tangents to the spline. You see, that the spline gets less curved to the right side. so, when the tangents have the same angle between each other (here 15 °), the points have more distance to each other to the right. On the left, where the spline is more curved, the points are closer to each other. The distance between two points is the length of the polygon at that spot. That way, the edges of the polygons will have the 15 degree angle between each other at every point of the curve. Now if you choose that angle low enough, so that the eye will not see any edges between the poly edges, you will have the optimal polycount for that corner. Just as an example: on the down left side of my picture, the polygon would be very short. But it would have to be that short, because the curvature is very high. So on an unoptimized corner, you would model that corner out of polygons with that short length. Then the corner would have around 20 polys in the length. But with the optimization, it now has only 6.
Thanks for JJStrack idea now i can fix the crosslines orientation in turns. The blue lines are the correct orientation
Pro Version Download v 0.8 Full options Create Track | Edit Track | Vertex Clipboard and UV map UV mapping is not ready Soon i will made videos and some notes. I recommend this plugin to normalize splines. Install: Unzip and copy folder "Trackmaker" to your MAX "Scripts" folder. Run once the script "trackmaker.mcr" is in "3ds Max\Scripts\Trackmaker". Add the macro script to a menu or toolbar. go to “customize user interface” and look for “Category:MMtools” and drag into a menu or toolbar.
The script is very helpfull to people like me, now is easier to create the layout from scratch, Following the steps shown in the video is very easy all one needs is patience, Thanks. View attachment 5453 View attachment 5454
Mediafire page opens, but download link does not lead anywhere. It's probably more likely Mediafire problem, if you keep your browser/network protection settings pretty tight and do not accept all pop-up windows and ads. EDIT: For some reason download start working now... Cheers!
Version v 0.82 - Fix lines distribution. Issues to solve : first line in middle of selection - build-in Better Normalize spline (External normalize spline script is not necessary) Link in first post
Is there an easy way to get the surface mapped with V0.7? Cant seem to get the materials to show so am clearly not doing the spline mapping correctly.
if your track don't have various widths spline mapping will work without editing the uv unwrap make a new spline from center of editable poly
This still doesnt work, no materials show up at all just gray shade. Is it possible to just add the fix uvw code button into v0.7?
the fix uvw code button don't work yet. Convert your Spline track to EdPoly and apply spline mapping.