I've looked throughout the forums but haven't been able to find anything related. Is it possible to maintain each car's settings when choosing different liveries in that same car model? Like having to set the FFB at the same multiplier and maybe others.
Can you give an example of what you are trying to do? Depending on how the mod is set up, it cold depend on different things.
For example, I pick up a 911 gt3 r in a livery, and then change the ffb multiplier. Then I pick the same 911 in another color and the ffb is back to 1.
Is the FFB multiplier the one in the Options menu or is it in the Tuning Menu/upgrades? I'm not sure but those items may be in a by car basis. Since you are selecting a different car, you may need to do it for each. Again I'm not sure where that setting is actually stored.
Sorry, the one in the options. So I understand that the sim gets I am choosing a different car when I take one skin or another, is this correct?
Car setups are saved by car model, any skin. Saved as a .svm file in the track folder : \Steam\steamapps\common\rFactor 2\UserData\player\Settings FFB, FOV, seat and mirror etc are per skin and saved : \Steam\steamapps\common\rFactor 2\UserData\player\all_vehicles.ini
Oh, I see, and I guess there is nothing I can do in the all_vehicles.ini file like Skin="*" to let the sim know the settings in that vehicle are the same nonetheless the skin. Thanks for the info.
If you have a car that you have adjusted the seat, mirrors etc you could always copy from FOV to FFB in the ini: FOV=9 Seat=(0.118,0.041) SeatPitch=99.00 RearviewSize=(64.000,9.825) Mirror=(0.022,-0.032) MirrorPhysical=(0.000,-0.000,0.000) MirrorLeft=(0.005,0.000,1.096) MirrorCenter=(0.000,0.000,1.000) MirrorRight=(-0.004,0.000,0.943) FFBSteeringTorqueMult=0.290 and replace all the default settings of the other skins.
Look at rf2-all_vehicles. A small tool (javascript using node and yarn) trying to keep changes of mirrors, seat, and FFB in sync for similar cars.