main road problem

Discussion in 'Track Modding' started by formula1996, Mar 27, 2014.

  1. formula1996

    formula1996 Registered

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    I am making a track. In 3ds the track is good but after exporting and putting ingame. It look weird. I can't drive on the track because the car floats. (Look the pictures)
    Anybody can help me whats wrong? :/
     
  2. Mario Morais

    Mario Morais Registered

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    You have some hidden object?? looks a plane
     
  3. formula1996

    formula1996 Registered

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    No just one gmt (include grass and road). But in 3ds max it looks flat.
     
  4. formula1996

    formula1996 Registered

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    Originally its an rf1 gmt. Now i compared the modell in simed and in 3ds max. And in 3ds there are some wrong polygons. So is it possible that the gmt importer cause smooth issue?
     
  5. mkilner

    mkilner Registered

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    are you pressing Reset Xform and Collapse object when doing an export of the Track Objects?...just a guess...looks like nothing ive seen before?
     
  6. Jka

    Jka Member Staff Member

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    Just a wild guess, but that object might be distorted xsector (or xfinish), which is incorrectly exported.

    Looks like that object is exported with no-render+collide+hat. X-planes shouln't be tagged as "hat".

    Cheers!
     

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