I am making a track. In 3ds the track is good but after exporting and putting ingame. It look weird. I can't drive on the track because the car floats. (Look the pictures) Anybody can help me whats wrong? :/
Originally its an rf1 gmt. Now i compared the modell in simed and in 3ds max. And in 3ds there are some wrong polygons. So is it possible that the gmt importer cause smooth issue?
are you pressing Reset Xform and Collapse object when doing an export of the Track Objects?...just a guess...looks like nothing ive seen before?
Just a wild guess, but that object might be distorted xsector (or xfinish), which is incorrectly exported. Looks like that object is exported with no-render+collide+hat. X-planes shouln't be tagged as "hat". Cheers!