Hi all. Here's the results of my recent attempts modding ISI assets to produce a few lower powered modern open wheelers. They retain the looks, mechanicals, handling, upgrade packages, liveries and teams of their parent vehicles, but feature lower powered engines, and corresponding adjustments to gearboxes, brakes and some other handling parameters. They are great fun to drive and the AI give a good race in them! Download: Formula ISI LP 2010 Formula Renault 2.0 2014 Formula Renault 2.0 Formula ISI LP = 1/2 powered Formula ISI Based on the Formula ISI 2012 with the following changes: F ISI Engine modified to give ~ 150Nm @ 16500rpm 6 speed gearbox and appropriate ratios Reduced brake pressure Top speed ~240kmh Formula Renault 2.0 2010 and 2014 Two cars based on Formula Renault 3.5 2010/2014 with the following changes: Clio Cup F4R RS engine (~207hp @ 7300rpm) and sounds FR 2.0 2010: 6 speed gearbox and appropriate ratios FR 2.0 2014: 7 speed gearbox and appropriate ratios Reduced weight (490kg without driver/fuel) and inertia Reduced fuel consumption & 50L capacity Reduced brake pressure Added starter motor Increased caster and reduced NominalMaxSteeringTorque to firm up steering Top speed ~220kmh Installation/usage Drop the rfcmp files into your rF2/packages directory and install as usual They will appear under "TPW Low Powered Open Wheelers" in the car selection menu Vehicles have their own classes The mods are independent of each other and may be installed separately The mods are independent of any existing FISI and FR3.5 installations and setups Changelog 20151130 - Initial v1.0 release Disclaimer If like me you love open wheelers, but your skills/reflexes aren't quite up to the job with the high powered modern cars, and you'd like to try something other than low downforce historic formula cars or the notoriously challenging Skip Barber, then these cars might scratch an itch. I made them for my own enjoyment and modding experience and have chosen to share them with you. I'm fully aware that they do not represent any particular sort of authenticity, and I'm also aware of my shortcomings as an "engineer". I'd welcome any constructive* input into how to improve various aspects of their performance. *The following do not count as constructive input: "Why bother?" "Why not just use XYZ's formula 2/3/4 mod?" "Why not just turn all assists on and run 70% AI if you can't drive?"