Lucky b#stard.It never ceases to amaze me how software can behave so differently from one computer to the next. I had horrible stutters and freezes until the latest update and now it's been smooth as butter.![]()
If there is nothing mentioned in the build notes, then more likely nothing was changed and it's just a matter of luck or some changing factor on the local PC. This is what makes it hard to solve for the developer I guess if the issue cannot be reproduced consistently even when running on the same PC. As far as I can see, the only freeze related thing that was altered in the previous update was the stutters in online when someone joins/disconnects.
I'm hearing you there. Having the same freeze issue in most sessions now, can be driving, then graphics stops but car, sound, FFB, motion platform, keeps going, then (if I'm lucky) the graphics will return but I'm in a wall somewhere. It's extremely irritating when you are 2 laps from the end of the race and doing OK and then you're in the wall with no engine or one of your wheels hanging off (it nearly always happens in a friggin corner) or, worst case, it doesn't come back up and you have to do a reboot to get out of the sim and my expensive equipment is bashing itself to pieces because the sim still thinks it's halfway through a paddock somewhere. (I'll send the bill for that later)
I've been pretty tolerant of the bugs and lack of communication with regard to most of them, but it's wearing pretty thin. It's like S397 don't want to acknowledge that they have this freeze / lag issue, kind of like
"well we saw we had a problem so we got some logs and changed something so it should be all good now, thanks"
That is starting to hurt a bit at this stage.
My 2cents worth. Thanks for listening (if you did)
Yep get both types of stutter / freeze.Totally agree with all of that. I get the graphics ones like you, where the screen freezes but the car runs into a wall, but I also get the (physics?) ones where the car freezes in place then continues (this one shows on replays). I've still got a few more things to test, so I'll see it through until I've run out of options. I'll probably post some more logs when it happens, although it's anyone's guess if the logs are still being investigated.
I also get small pauses if someone crashes and loses a part of their car like a wing. It does not matter if they crash on the other side of the track to you, I still get a small pause. These pauses are not as bad as the pauses reported above, but I thought I would still report this.
Do you buffer replays to RAM (player.json "Record To Memory":true) or default write it from time to time?Well after a LOT more testing, I'm thinking it's down to having replays enabled. For me it is anyway. I tried setting replay compression to 0, and it had no effect. I turned replays off and it was noticeably better, hardly any stutters after a one hour session, so then I added 20 AI and it was still smooth all the way to the end of a 2 hour session. Usually stutter got worse after a long session, but with replays turned off it seems much better. So the question now is why? Is it hardware related? Is there something that can be done to help with replays on? I don't know, I'm still testing, but with replays off it's much better. I'll update when I've tested more.
But the rubber banding will happen as many times as you like.