(was for a specific game forum but sharing here might be interesting) ok so on my machine i tested the same scenario - Boot the game, - select a porsche in the menus, - select bathurst in the menus, - set a mode with no other vehicles - time it till i can drive the vehicle away. I used OBS studio and an OBS based timer (it cannot be messed with its baked into the video) (going from slowest to fastest below) R3E ~ 198s to track iRacing ~107s to track rF2 ~93s to track Updated with or without AI was the same time give or take a few seconds for dicking around to try actually get 0 AI in the race. AMS2 ~69s to track ACC ~48s to track
Not sure (genuinely) if this belongs in other games, but shouldn't you have 0 AI in all cases for a fair comparison? Raceroom has 20, rF2 has 10, AMS2 has 0, etc...
The RR video says "Number of opponents: 20" and there are 20 names in the list (other than yours). rF2 says 10 AI, you can 'see' them loading from 80% track loading, and they're in the list. Private practice means you can't see them while in the car, not that you're by yourself.
You should probably try to find out why that is, could be a content issue, or a settings issue, or drivers or something. Works fine here.
ok raceroom recapured it was faster but still the slowest of the lot. its also the most variable, this time the base game loaded nearly a minute faster, i think it relates to network connectiviy or something. trying to regrab rf2 now, where is the crash file so i can see why its crashing?
You might want to start another thread for that, rather than try to troubleshoot here? Can depend where it's crashing (can give a clue), or you'd enable and check a trace file, with traceflush enabled probably, and if it's an actual app crash there should also be a .dmp file that might help a dev diagnose it. There's a whole heap of potential causes, this being rF2.
i got it figured i MUST have ai players listed in the ai list, but i can set them to 0 headcount, (if i clear the list it crashes) then it loads jsut fine with only me, uploading clip now
I'm really just curious but would someone not play a game because it takes 90 seconds longer than another game to load a track?
the original was meant for a different sim that can (network dependant) take as much as 5 minutes just to get past its splash screen)
There have been many people that said that they don't play RF2 because they don't have all that time to load up the game. I wonder what they to with a game based on timed laps around a track, probably they fire up the game, exit the box,crash, rage quit, reload ,change track and car, exit the box, crash rage quit, all their spare time. That must be some sort of Hell punishment
What I find remarkable about ACC is that after you click Start, it takes about 10 seconds before the track has loaded. If that. rF2 can be a minute or so, which feels like forever when you're in your VR headset staring at the bar. I don't know how ACC does it. It must have to load in a fair few MB, so I can only assume it has some cunning pre-load thing that it does while you're in the menus beforehand.
we have options, we not stuck having to deal with one games issues, many very good games to pick from. Choices are awesome actually.
That's assuming they both do the exact same thing under the hood but I don't think they do. Completely different engines, different goals,...
Its good to see this load comparisons, irs interesting hiw different engines do their thing. The main reason I leave rF2 is because of load times, really annoying as I just want to drive it. ACC loads in seconds on my machine and AMS2 is not far behind it. R3E is just a nightmare and AC is not bad at all. I've never out s timer to any of them though. I only play in VR also.