Little side note about "Blended Grass Infields" shader...

Discussion in 'Track Modding' started by Jka, Aug 22, 2012.

  1. Jka

    Jka Member Staff Member

    Joined:
    Jan 31, 2011
    Messages:
    954
    Likes Received:
    213
    I learn the hard way, that you cannot use anything else that "gras###" as the material name with "Blended Grass Infields" shader.

    I tired to create track edge (grass/asphalt transition) with old "grsx###" material name, as I wanted some dust cloud getting up in air when driving on the track edge. BGI shader didn't work with it. Only thing I got was mapping channel 2 (in my case, dirt layer) was shown in game, but other textures on that material was hidden.

    It took some time to figure out what was going on... :eek:

    Cheers!
     
  2. Mario Morais

    Mario Morais Registered

    Joined:
    Oct 26, 2010
    Messages:
    1,465
    Likes Received:
    169
    Ooo thanks!!

    So if i want the old "grsxxxx" i must create in TDF file a material name "grassdust" for example?
     
  3. Jka

    Jka Member Staff Member

    Joined:
    Jan 31, 2011
    Messages:
    954
    Likes Received:
    213
    Actually I couldn't make it work, even if I defined grsx### material (and some other variations) in TDF file...

    I haven't test this entirely yet, but it looks like BGI works only with "gras###" material name (build 101).

    Cheers!
     

Share This Page