Discussion in 'Locations' started by Mauro, Nov 21, 2023.
A bit confused here... is this project still being done or has it been binned?
It's still WIP, but we communicate and arrange Things, by a private Conversation in the Background.
Thanks for the info @redapg
0.7 version is coming a long nicely. Those flat sections take a little learning otherwise it's off into the forrest or down into a ditch
Sorry I didn't remember this post (thx Woodee)
Linas Montlhery now available on Steam WorkShop https://steamcommunity.com/sharedfiles/filedetails/?id=3154646153
Once upon a time, for the Basket there were the famous “Harlem Globe Trotter”…..this could be the same for a rally car
Apologies, I need to rephrase my error report, what you need are some cones across the track where you go left, so an old fart like me doesn't wander off the wrong way, causing said track violations.
Thank you for correcting this.
I'm old too and can understand very well what your Problem was.
Fast work on the OAP assists guy's, I won't take offence with the overly large red arrows. Apreciate all your hard work!
@Corti I mean something like that to which you can apply a collision similar to a regular fence.
View attachment upload_2024-2-12_13-45-30.jpeg
It prevents you from ending up in the middle of the trees, and therefore from having to rebuild all the trees one by one. And it doesn't in any way detract from the original track, as many racing events use this type of tape (rally, for example).
I know what prevents getting in the middle of the trees. It is called "skill".
I am not fencephobe, but I like when tracks aren't tunnel like, just because track is 100% surrounded by all sorts of collision objects. Especially historic tracks.
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