working ok now@ling The below Mesh should solve the Problem with the 1967 F1 at the Entry to the Oval.
Remove the .txt at the End of the File Name, put it into the Folder ..\Locations\Linas_Montlhery\Assets\GMTs and overwrite the existing one.
yes sounds greatI did make a new AIW for the Long Layout, to try to improve the Behaviour at Pitting.
I gave each Car an own Pit Spot with enough Space between the Spots, but there still is some "Irritation" of the AI, where they crash into each other, when too many Cars want to pit at the same Time, for Example.
Now it gets a bit complicated, because there seem to be Problems with some Surface Meshes, that could have a bad Influence on the AI Behaviour too, like the overlapping Road/Gras Meshes at the Extension of the Long Layout, that i also want to remodel.
To avoid any crossover Working, i now would like to get all current Improvements from all involved
@Mauro, @Corti, @philrob, @ling, @ebeninca, that have been made to the Version that @Corti did upload HERE.
If i have them, i would like to fix the above mentioned Things, to try to get the AI working better.
And while i do that, i would ask all of you to stop all your Activities, until i upload a new Version, again with the Long Layout only, for more Testing.
And if that is working properly, i would like to create the Folders for the other Layouts and create the AIW Files for these, before you continue with your Work to improve the Graphics.
At this State, where i also have to work at the Meshes, it is necessary, that nobody else is doing it too, to avoid any unnecessary Work.
Do you all agree with that?
……
To avoid any crossover Working, i now would like to get all current Improvements.
At this State, where i also have to work at the Meshes, it is necessary, that nobody else is doing it too, to avoid any unnecessary Work.
Do you all agree with that?
Yes, i also think that i need the Update from @philrob.
I did make a new AIW for the Long Layout, to try to improve the Behaviour at Pitting.
I gave each Car an own Pit Spot with enough Space between the Spots, but there still is some "Irritation" of the AI, where they crash into each other, when too many Cars want to pit at the same Time, for Example.
Now it gets a bit complicated, because there seem to be Problems with some Surface Meshes, that could have a bad Influence on the AI Behaviour too, like the overlapping Road/Gras Meshes at the Extension of the Long Layout, that i also want to remodel.
To avoid any crossover Working, i now would like to get all current Improvements from all involved
@Mauro, @Corti, @philrob, @ling, @ebeninca, that have been made to the Version that @Corti did upload HERE.
If i have them, i would like to fix the above mentioned Things, to try to get the AI working better.
And while i do that, i would ask all of you to stop all your Activities, until i upload a new Version, again with the Long Layout only, for more Testing.
And if that is working properly, i would like to create the Folders for the other Layouts and create the AIW Files for these, before you continue with your Work to improve the Graphics.
At this State, where i also have to work at the Meshes, it is necessary, that nobody else is doing it too, to avoid any unnecessary Work.
Do you all agree with that?
I feared that something like that could happen.for me ok. also waiting for the @philrob files. I have a version with the main asphalt adapted to the new shaders and also some new "volunteer" marshals from Belgium. Also the new file from @redapg (racesurface_oval_18) and the new file from @ebeninca . If you want I'll share the folder so you can edit and work with the most updated version.![]()
yes, np. I will continue to replace marshallsIt is possible to merge Philrob’s work on it?