Lets put together Q&A to developers

Discussion in 'General Discussion' started by TIG_green, May 22, 2013.

  1. Cracheur

    Cracheur Registered

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    Why not but it might be an idea that someone creates a summary structured document.( grouping by gfx, physics, new features etc....)????
     
  2. Panigale

    Panigale Banned

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    Q&A Dev -

    Given the professional quality of ISI developed licensed content and the realism that brings to your product, is the time and effort invested to support open modding in rF2 still considered a worthwhile endeavor?
     
  3. MarcG

    MarcG Registered

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    Are we gonna get the shorter club track for Mills eventually? bugs me that it's there and unusable!
     
  4. Sofo

    Sofo Registered

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    To me one of the biggest issues with RF2 is graphics, especially cars.

    Is ISI working on cars to make them look more realistic?
    How much priority do you give development of looks and eye candy?

    5.1 sound is not working yet. Are you going to fix it in a not to far future?
     
  5. Andreas Binz

    Andreas Binz Registered

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    I've see this user comment in a another thread,
    ISI what is your internal talks about DX11 in the future ? Is the move to DX11 much to complex ? Let us talk more about the technics and the background about this theme.
     
  6. coops

    coops Banned

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    6.Has hiring the new staff helped get things back on track ?
     
  7. Sofo

    Sofo Registered

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    Another topic i hope you will attend is weather.

    Having changeable weather would be great. I wonder if you're working on it?

    Fixing the spray in the rain would be great. To be honest it looks totally horrible.
     
  8. Adrian

    Adrian Registered

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    Any last questions? I'll compile these and send them to Tim in a couple of days.
     
  9. TIG_green

    TIG_green Registered

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    Thanks Adrian for compiling :)

    Few questions:

    -Any plans to improve lobby view? I would like to see server settings before I enter the server.

    - Will ISI host a server(s) in the future?

    - Is there any work done with some kind of a realistic clutch simulation atm?
     
  10. Johannes Rojola

    Johannes Rojola Registered

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    Will multiple refuel/pitstop positions per car allowed in future? What I mean is Baja offroad style stops where you race from point2point and can have several places for pitstop.
     
  11. Andreas Binz

    Andreas Binz Registered

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    Is a real 4 core support (quad core) planned? Currently rF2 can use 2 cores.
     
  12. Takumi

    Takumi Registered

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    Really?? Are u sure? That might explain why the game is so heavy to run.
     
  13. coops

    coops Banned

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    @ Adrian make a post that the list is done..... all ?'s after that will have to go to the next 1 if Tim gives the ok for another in about 6 months.
     
  14. TJones

    TJones Registered

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    +1
     
  15. Hedlund_90

    Hedlund_90 Registered

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    My i5 2500k processor usage look like this while playing rF2:

    Core "0" = 60-75%
    Core "1" = 10-20%
    Core "2" = 10-20%
    Core "3" = 50-60%

    So, yes I guess rF2 use only 2 cores.

    I'd like to ask if we will see any 'big' improvements in performance in the future?

    Now when we have triple screen support I'd like to use it, but it's barely playable with one radeon 7970 and medium graphic settings. Adding a second 7970 only results in better fps in some situations, but mostly it's lower than running single gpu. "Multi-view" also adds massive screen tearing for me, and together with mirrors it's the worst fps-eater.
     
  16. evphelps

    evphelps Registered

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    Soft body physics,suspension animation? (No more flying pleeease!)
    I would also ask if we are going to get Iracing style level of view/screen controls?
    Most importantly,I would like to know if 64bit support is ever likely to happen?
     
  17. Andreas Binz

    Andreas Binz Registered

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    I've disabled 2 cores and i test my fps in game -->exactly the same fps = rF2 no 4 core support
    But i think all the goodies coming soon, i trust ISI ;)
     
  18. sg333

    sg333 Registered

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    lol, I've been scratching my head over this as well. It would be a cool little layout and I cant for the life of me understand why it isnt active.
     
  19. 88mphTim

    88mphTim racesimcentral.net

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    I would try to target this for the end of June, guys.
     
  20. smithaz

    smithaz Registered

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    You're always so cryptic. Do you mean the QA or mills short or cpu usage (or yellow lights haha)?
     

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