Hi all, Got an issue with my track and Xobject... I need to do 2 laps to have timing starting and then 2 laps to have a lap time.... Here is my scn entry.... Code: Instance=xpitin { Render=False MeshFile=xpitin.gmt CollTarget=True HATTarget=False Response=VEHICLE,PITSTOP } Instance=xsector2 { Render=False MeshFile=xsector2.gmt CollTarget=True HATTarget=False Response=VEHICLE,TIMING } Instance=xsector1 { Render=False MeshFile=xsector1.gmt CollTarget=True HATTarget=False Response=VEHICLE,TIMING } Instance=xpitout { Render=False MeshFile=xpitout.gmt CollTarget=True HATTarget=False Response=VEHICLE,PITSTOP } Instance=xfinish { Render=False MeshFile=xfinish.gmt CollTarget=True HATTarget=False Response=VEHICLE,TIMING } Each poly is facing correctly ... View attachment 13089 Any idea to sort this out... Thanks a Lot
When you've passed the XFinish.gmt are all 3 sectors shown in the Hud until you pass the XFinish.gmt again?
edit2: CollTarget=True is set for collide in your .scn file (this is good). Now you need to check the "Collide" checkBoxes on your xfinish, xsectors, xpitin, and xpitout in the exporter's "Instance" rollout.... and then re-export them. (so... every xplane has "Collide" and "No Render" checked)
First lap Xfinish pass -->times is starting-->Sector 1 XSector1-->no reaction XSector2-->sector change-->Sector2 Second Lap Xfinish pass--> no reaction XSector1-->sector change-->Sector3 XSector2-->no reaction Xfinish pass--> timing Gmotor export option collide was not checked but still got issues Ok Thanks a lot guys if any other idea they are welcome
Hmmm, strange. Suggestion: try to take a texture with a word for the X-objects material, so you can better control if the X-objects really face in the right way. If you can read the word when you follow the trackpath it's OK, if it's mirrored you have to turn the object 180°. Should worth a try i guess. EDIT: another suggestion: make the obejects visible (just for a test) in game to see if they are really on that position where they are supposed to be. And you then also can see, if they face in the right direction (with the "word"-texture)
Sorry Bing ... There is a misunderstood with my last post... I wanted to say that I checked Collide in Gmotor export.... Re export all Xobject But I still have issues Sorry .... redapg.... I will try this. I only check with viewport Xview options check for face orientation... And was looking Ok
just recheck it quickly and guess what ??? ... I exported xobject in the wrong folder (GMTs) but my older xObject was in folder with SCN file... So It is OK now. So THANKS A LOT BING and REDAPG