Lando Norris talks about Rfactor 2

The software is not always the problem in terms of a correct simulation. It is often a question of lack of data
I was watching a video from Neil's Heusinkveld where he was making the point that its not just the lack of data, but also if we can be sure how accurate that data is.
 
I agree, I think the major difficulty is modeling the aero. Aero is very non linear, so would require quite a big lookup table containing various speeds, rakes, rideheights, angles of attack, etc. This can not be implemented in the current physics sheet of rf2, if I am correct.
I do think that the mechanical part (suspension kinematics, dampers, drivetrain) can by modeled and simulated quite acurately. Traditional commercial vehicle dynamics software focusses on this as well. This might also be the reason that simple non-aero cars get a lot of praise for their realism.

The tyre model in rf2 might be on par or even better than some proffesional vehicle dynamics software. rfPro probably the benchmark here.

Also I dont thinks s397 get all the info from the manufacturer to properly replicate a car. I wonder how realistic it would be if they could accurately get all the paramaters rf2 currently uses.

I'm very interested to know if there are smaller race teams or even OEMs that modelled their car and use rf2 for simulations, and what their conclusions are. It seems a powerfull piece of software. And very entertainable as well.

Aerodynamics is the most difficult to simulate due to its wide range of variables and it is true what you mention when the simplest the car is, the easier it is to simulate it, for example an F1 is more difficult to simulate accurately than a street car. your data easier to get.
The Oreca 07 is one of the best simulated cars in rfactor 2 and here is the answer to the data and professional equipment. During various stages we have had feedback from Duqueine Engineering, Dragonspeed and Jacky Chan Racing, and their input was invaluable to making this car.
 
Also I dont thinks s397 get all the info from the manufacturer to properly replicate a car. I wonder how realistic it would be if they could accurately get all the paramaters rf2 currently uses.

I'm very interested to know if there are smaller race teams or even OEMs that modelled their car and use rf2 for simulations, and what their conclusions are. It seems a powerfull piece of software. And very entertainable as well.
they got very detailed real data for Tatuus cars and BMW M2 CS racing. You can read about it in official announcements. But perhaps then they also did some fudging for some of the cars to feel right.

Porsche did they private 911 GT3 Cup car mod in rF2 for training purposes.
 
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