I'll start off by saying one thing - I love it. I loved rF1, but really only because of it's community content. In terms of feel and driving experience, I felt it lacked something 99% of the time (i.e. with the exception of some of the greatest mods, like DRM and HistorX) - however, rF2 is fantastic. No complaints here. Having played the Limerock/Corvette demo a while back and more recently the Silvestone/Civic demo, I knew it was time for a new PC (both for rF2 and AC) as I was simply not getting playable performance. Having done so, I have enjoyed AC and a few other games for about 2 months and it was about time to cough up the dough for rF2, and I'm not disappointed. I've spent a couple of hours mucking about now, and I don't really have too many bad things to say, but what constructive criticism I have I will give. It's worth mentioning that I haven't tested too many car/track combos yet (the only full race I've done is in the Spec Mazda at Limerock with uphill chicane) however I wanted to post this while it's fresh in my mind 1) On rolling starts, the AI behaves weirdly - like they go straight for the racing line then back into their lanes (after the green flag drops). Kinda hard to explain but I assume it's a known issue because it would be a hard one to miss. One thing I've enjoyed in AC is the fact that the AI acts 'like humans' on starts - in rF2 the AI really breaks the immersion here. Very good the rest of the time though! 2) I'm a bit disappointed to not see some sort of championship creation/participation embedded in the sim. I liked being able to make championships for rF1 but the not-so-great AI made it to be a slightly... sterile (?) experience (not sure sterile is the right word but it will do...). In rF2, the AI is much better and it would be great to run a whole championship, however that functionality doesn't seem to exist at all (not even with editing files or through 3rd party software), which I find disappointing. I have found some sort of online application that will let you run championships by uploading race logs however it really isn't anything more than a temporary solution IMHO. 3) I can't play on maximum settings due to the sim running out of memory, although I know there is a 64-bit version of the sim coming so that should fix that problem. I might download the beta for that later to test it out. 4) (Almost forgot) The spotter is way too low in volume! I know I could turn down my other volumes, but my headphones aren't that loud and I don't have a headphone amp so it makes everything quieter... Well, I'm going back to the track! Seeya.
Welcome to rF2! Here is video of what happens at the end of the formation lap (build 660 devmode). I've tested this with build 767 and the problem seems to be fixed + the AI has been improved a lot. Had some really nice races with the new beta.
@Tosch yes exactly, although at least on Limerock the consequences aren't quite so disasterous! I'll have to give the beta a try then... can I just install it over the top of my existing rF2 install, or would you recommend a clean one for the beta? If possible I'd much prefer installing over the top of the existing one.
+1 for #2 here either! It´s a shame and I don´t understand that decision by ISI! They said they will release a "tool" or some kind of possibility to create a championship, but it will not be "ingame" if I understand that correctly.
@Tosch sounds good, can I just install it over the top of my existing install, or should I be making a separate one? (Would prefer the former)
If you plan to participate in further unstable testing, it'd be a good idea to create a separate install for the unstable build. Make sure the modmgr points to the correct directory when installing mods, it's caused all kinds of confusion in the past Uwe
Yeah I made a separate install and I'm glad I did because there are a few bugs (missing car parts etc.) I think for now I'll keep having fun with it, then maybe once I'm a bit more familiar with the sim I'll look at giving some feedback on the unstable release.
for #2 see here: http://isiforums.net/f/showthread.php/4618-Offline-championship?p=279980&viewfull=1#post279980 It's perfectly workable for offline Championships until ISI do something of their own.