Released January 2023 Release Candidate

'Added motion blur.' Is this an overall effect, as in is it present incar on track and in trackside cameras, or just on trackside cams? Can it be turned on or off? I've not seen an option for it in graphics settings anywhere.
 
Quite impressed with the new cinematic features so far.

What I really noticed though while testing around with different car and track combos in offline racing is that the AI has a very wierd tendency to rear end eachother and the player aswell. This is most noticable with openwheel cars where the AI completely misjudges breaking distances and goes for every gap with very agressive dive bombs including my rearwing. I set the AI strength to 100 and agression to 0 to try to cure it, but that's not really a fix and the pileups still happen. And once a pileup is there the AI tries to drive through each other. I remember having awesome offline races with the FR 3.5 at Silverstone in the past but it seems that isn't possible anymore. If you really want to promote the Indycar stuff in the future - and I hope that is still on the table - this needs to be adressed. I gave the Indycar at Long Beach a spin and I can only imagine what this would feel like on an official Long Beach version with polished AI and the quality of immersion that we have now. Because when the races unfold, those old glimpses of brilliance are still there and the visual quality, the sound and especialy the handling and FFB make this a fantastic experience that just needs that little extra polish to be perfect.

And eventhough I disagree with most of the stuff that Empty Box mentioned in his recent video about rF2, I understand his frustration when his video/race ended after being t-boned by AI. Because right now this sadly happens 99 % of the races with open wheel cars, wich is a big step back in that area. Where has the situational awreness of the openwheel AI been lost? The AI and offline racing was once rF2s big selling point next to the FFB and handling, so let's hope this get's some attention going forward. The fixes from last year were a good start, so don't stop there.

Btw, another little bug that I have come across is that I can't assign a key to "fast rewind". ;)
you might renaming your player.json file. Some AI issues creep in when the file gets corrupted or has been edited.
 
My release candidate is crashing to Desktop . Normal version runs fine . Any ideas whats the problem .Create new player.json file
 
After RF2 looking for updates.. When i go back to version before its running without problems. Any Modding content causing this ?
 
I had a couple of "mods" created by doing a single component build in the mas2 editor that didn't work after installing the RC. I had to remove them from the folder and rebuild them in mas2 before they would install properly. The changes involved new driver names in the .veh files for Formula E.
 
Update 3, including the 'Race against content you don't own' feature has been deployed: https://www.studio-397.com/2023/02/race-against-unowned-content-feature-released-to-rc/
I've got it up and running - but on initial installation, it repeatedly closed and returned to Steam while trying to do updates.

Turns out that if any rfmods are no longer valid due to missing components (I had dozens and dozens from various weekly online races) then rf2 falls over on the initial load. Had to fire up modmgr, click on mods and then delete anything greyed out due to missing components...

This might defeat quite a few people!
 
The studio is working really hard to meet this deadline, keep up, I will wait the official release to enjoy it all in a single blast!
Oh I forgot: Thank you for loving RF2.
 
Unlike Comante, I have updated as per Release and have had no issues continuing to play and enjoy your amazing product. Kudos to S397 for the ability to push out RC updates that work seamlessly on my old PC:D
 
Thanks for all of the hard work. One thing I've noticed is that in the car setup menu, the controls for reducing and increasing fuel load are not as fluid as before i.e. holding the mouse button sees the level incrementally decrease. It still works but isn't as optimal as it was previously. Anyone else noticed this.

Other than that all fantastic, keep up the good work thankyou.
 
Thanks for all of the hard work. One thing I've noticed is that in the car setup menu, the controls for reducing and increasing fuel load are not as fluid as before i.e. holding the mouse button sees the level incrementally decrease. It still works but isn't as optimal as it was previously. Anyone else noticed this.

Other than that all fantastic, keep up the good work thankyou.
Yes I did find that myself
 
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