Quite impressed with the new cinematic features so far.
What I really noticed though while testing around with different car and track combos in offline racing is that the AI has a very wierd tendency to rear end eachother and the player aswell. This is most noticable with openwheel cars where the AI completely misjudges breaking distances and goes for every gap with very agressive dive bombs including my rearwing. I set the AI strength to 100 and agression to 0 to try to cure it, but that's not really a fix and the pileups still happen. And once a pileup is there the AI tries to drive through each other. I remember having awesome offline races with the FR 3.5 at Silverstone in the past but it seems that isn't possible anymore. If you really want to promote the Indycar stuff in the future - and I hope that is still on the table - this needs to be adressed. I gave the Indycar at Long Beach a spin and I can only imagine what this would feel like on an official Long Beach version with polished AI and the quality of immersion that we have now. Because when the races unfold, those old glimpses of brilliance are still there and the visual quality, the sound and especialy the handling and FFB make this a fantastic experience that just needs that little extra polish to be perfect.
And eventhough I disagree with most of the stuff that Empty Box mentioned in his recent video about rF2, I understand his frustration when his video/race ended after being t-boned by AI. Because right now this sadly happens 99 % of the races with open wheel cars, wich is a big step back in that area. Where has the situational awreness of the openwheel AI been lost? The AI and offline racing was once rF2s big selling point next to the FFB and handling, so let's hope this get's some attention going forward. The fixes from last year were a good start, so don't stop there.
Btw, another little bug that I have come across is that I can't assign a key to "fast rewind".