Guys, I had an issue where i was falling through part of my track - I noted that most racesurface entries were as per below (followed copy /past vid tutorial) Instance=racesurface_t0_s0 { MeshFile=racesurface_t0_s0.gmt CollTarget=True HATTarget=True Deformable=True CollTarget=True HATTarget=True Reflect=true } Whilst trying to work out why i was falling through _s4 section i noted it had Instance=racesurface_t0_s4 { MeshFile=racesurface_t0_s4.gmt Deformable=True CollTarget=True HATTarget=True Reflect=true } Which i thought wasnt a problem.. as the parser would just pickup the flags for the instance of the object... But as soon as i added back in the Instance=racesurface_t0_s4 { MeshFile=racesurface_t0_s4.gmt CollTarget=True HATTarget=True Deformable=True CollTarget=True HATTarget=True Reflect=true } It worked ( i stopped falling through it) Is this a parser bug ? Ie the Coltarget and Hattarget have to be on the first line ?? I ommited it from first line of all my race surfaces as a test and i fell through all parts of the track.. so it seems to be a bug.. Unless i am missing something .. ie the deformable flag first is overriding other flags ??? Any thoughts ? Bug or teach me something as i am utter noob at this... Either way i got the track working properly.. just seems redundant having to write it twice.. (Albeit it probably just HAS to be on the first line) - parser bug ?
Something doesn't look right there. Scn entry of racesurface should look something like this: ____________________________________________________________________________ Instance=RaceSurface_Oval01 { MeshFile=RaceSurface_Oval01.gmt Deformable=True CollTarget=True HATTarget=True } ____________________________________________________________________________ These entries should be (afaik) in same line, which might explain this weird behaviour. Is your entries generated by 3ds max gmt exporter or some other application? Cheers!