With this new build 146, is now possible mapping from physical tire compound to graphical tire compound? Thanks.
Well actually, as of build 146, it's possible with a fixed type and number of compounds available, but it doesn't work properly if, for example, you have different compounds available in the upgrades. However this is something the guys are working on. If I remember I'll post here when we have a working solution.
Exactly, this is the case. This option is required for to limit the avaiable compounds in each circuit, showing the correct tyre graphics. Thank you Michael.
Just came across this problem myself...a workaround is to set & name the tyres up per round and then name them in upgrades/track config accordingley...makes the mod size alot bigger but it works
Yes, it's true, making something like in rFactor 1, different GMT tyres files for his according compounds but, much better if there is a system to avoid this.
I said I'd post when the guys had a working solution, working as of Build 156, GraphicalTireCompounds=6 // number of graphical tire compounds (may be less than number of physical tire compounds if some look the same) TireCompoundMap=(0,1,2,3,4,5) // up to 16 entries allowed, maps the physical compound to the graphical one You can use overrides in the upgrades.ini to override the tyres that are displayed, for example CPIT=TireCompoundMap=(0,1,4,5) which refer to the animation indexes for the given compounds.