Hello, a driver asked me to explain all of his incidents reported in r2la. I checked the log and saw a lot of lines of this type ... Code: <Incident et="3776.3">Your Name(xx) reported contact (2141.64) with Immovable</Incident> What are Immovables ? Is it considered a real incident and should cause some loss of points, penalties or else in a Race ? There a re also "with Sign", "with Cone" and of course ''with other car". Can somebody give me example of Immovable and Sign items ? It can be useful to know them and see if it deserves penalties. For example i hate the drivers removing on purpose some cones that are often braking points markers. That is not fairplay and would deserve a drive-through imo ... Thanks.
Moveable Parts like Cones and Signs ... can be difficult to identify, because the Track Creator can define own Ones in the GDB File. Normally they get used as Movable Objects, tagged with Moveable=True. But they also can be immovable Objects, without that Tag. You should be able to try it out in DevMode i guess, by defining them in different Ways (one Time with Moveable=True Tag and one Time without) and then check, as what they get logged when you collide with them.
I should definitely try that DevMode once ... They could be anything depending on creator's choice if i understand well. Will i be able to visualize these objects in any track in DevMode ? Thanks.
Yes, they can have any Name. As said, if they are moveable Objects, their Behaviour when a Car collides with them, is normally defined in the GDB File. But it also can be that it's not defined, if the Track Creator didn't do it. Here is an Example of the Joesville Track GDB Entries: Cone=(4.5, 0.4, 0.16, 0.4, 3000, 15, 0.64) Post_Bin=(18.14, 1.96, 1.3, 1.96, 15000, 200, 0.7) And the Meaning of the different Values is: <instance_name>=(<mass>, <inertia x>, <inertia y>, <inertia z>, <spring>, <damper>, <friction>) And as the Instance Name you can use everthing that you want. The easiest Way, to get them "visualized" (to know which Objects that are), is to use 3DSimEd for Example, with that you can check, where the Objects from the Instances that are defined in the GDB File, are positioned. And, of course, all Objects that are not defined too.