Apart from the improvements related to realism in the broad sense (which includes a number of elements) + performance improvement + car and circuit content with real real and accurate data, which seems to me to be a top priority in the context of a simulation who wants ultra realistic, here is what I wish : Improvement of the "HEAD PHYSICS" (realism + intensity, to gain strongly in immersion). Note: This mainly concerns the 90% of users Not VR, but not only: The user VR moves the head + sees the cockpit move, but, unless it has a dynamic simulator which is 0.001% of users, the centrifugal force does not impact these head movements, which is not realistic. I think everyone would benefit. And "once is not custom", I wish something that has no direct link with the realism of driving in RF2