Ideas for the carbody shader

Discussion in 'Technical Archives' started by fanlebowski, Feb 12, 2012.

  1. fanlebowski

    fanlebowski Registered

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    Hi

    i post here since we can't modify the shaders.

    i just want to show what it's needed on a carbody shader IMO ;)

    please don't judge my example, it was just a test, i know this not perfect, too bright etc. but i think it is pretty good to show what i mean in this case.

    so, a real life example :

    View attachment 1109

    from this, we can adapt the shader to have this kind of result :

    View attachment 1110

    as said earlier, i know this is too much here, but we can see well the differents parts.

    extract from rf1 shader :
    here an another example from forza with better parameters and same kind of color :

    [​IMG]

    we saw here that the specular have some issues at this moment :
    http://isiforums.net/f/showthread.php/3558-Specular-issues-with-car-body-in-rf2

    that's why i'm talking only about spec here. Hope this kind of things will be added during the fix ;)

    cheers
     

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