Hi!
A few weeks ago, I went back into 3D to testing the new PBR shaders.
I've enjoyed importing some F1C cars, while reworking the BBS, Enkei rims and tires with the PBR shaders.
I've already converted a few cars and still have to animate the drivers' arms, steering wheels and sounds...
As far as the physics are concerned, they're the result of a mix of S397 McLaren 98 tires and F1C data, slightly modified to reduce grip. From 99, the front tires have 4 grooves!
I'm fan of F1C and the F1 of the early 2000s, low mechanical grip, V10 and 600kg!
Unfortunately, F1C has become almost unplayable these days, whether on a triple screen or in vr...
So I asked myself: why not create a complete rF2 season, including cars and circuits?
Obviously, this would require a lot of work, especially for the circuits. We might even have to create our own sources to get around F1C's copyright.
In any case, it's idea, let's see if enough people are interested!
A few weeks ago, I went back into 3D to testing the new PBR shaders.
I've enjoyed importing some F1C cars, while reworking the BBS, Enkei rims and tires with the PBR shaders.
I've already converted a few cars and still have to animate the drivers' arms, steering wheels and sounds...
As far as the physics are concerned, they're the result of a mix of S397 McLaren 98 tires and F1C data, slightly modified to reduce grip. From 99, the front tires have 4 grooves!
I'm fan of F1C and the F1 of the early 2000s, low mechanical grip, V10 and 600kg!
Unfortunately, F1C has become almost unplayable these days, whether on a triple screen or in vr...
So I asked myself: why not create a complete rF2 season, including cars and circuits?
Obviously, this would require a lot of work, especially for the circuits. We might even have to create our own sources to get around F1C's copyright.
In any case, it's idea, let's see if enough people are interested!