SOLVED How to set in the AIW file where appear the cars when start a race with RollingStart?

Discussion in 'Track Modding' started by Raúl Cor, Sep 28, 2014.

  1. Raúl Cor

    Raúl Cor Registered

    Joined:
    Oct 15, 2013
    Messages:
    126
    Likes Received:
    0
    I have a problem, i have maked an AIW waypoints and all is ok, but the only bug is when start a race with rolling or fast rolling, the cars appears in the middle of the forest...

    How set up this?

    Start location is the normal grid.
    Alt start is when the cars starts in the pitlane no?
    and AUX location is to setup the safety car, but i dont find any option to setup the cars in the rolling start..
     
    Last edited by a moderator: Sep 30, 2014
  2. Jka

    Jka Member Staff Member

    Joined:
    Jan 31, 2011
    Messages:
    954
    Likes Received:
    213
    Yes.

    or where ever you want cars start formation lap. On road courses these are typically identical with normal starting grid and ovals they most likely are located in pitlane.

    Teleport spot determines point where cars will jump if you skip formation lap. This should be set good distance away before s/f - line to give enough room for green flag preparation.

    Cheers!
     
  3. Raúl Cor

    Raúl Cor Registered

    Joined:
    Oct 15, 2013
    Messages:
    126
    Likes Received:
    0
    thanks i go to work in this
     
  4. Raúl Cor

    Raúl Cor Registered

    Joined:
    Oct 15, 2013
    Messages:
    126
    Likes Received:
    0
    thanks Jka , now the problem is: when i create the teleport spot , the cars is clone the position 2 by 2, like the pic:



    all 2 cars have the same position:



    http://i.imgur.com/aLBWg63.png

    i have assigned the teleport spot only a one waypoint
     
  5. Bink

    Bink Registered

    Joined:
    Nov 20, 2011
    Messages:
    523
    Likes Received:
    2
    Hi Raul,

    I've never played with teleport before... but I know a little bit about aiw files.

    You could try using a text editor on the .aiw file to COPY the data below the [GRID] token
    ... and then paste it below the [TELEPORT] token.

    When editing aiw files, I used NoteTab Lite (it is freeware). http://www.notetab.com/download-now.php
    (It is good because it will NOT put extra formating data in your file)

    In the .aiw file, look for the [GRID] token. Below it you will find the grid indexes, positions & orientation data:
    Code:
    
    [GRID]
    GridIndex=0                         <--(from here)
    Pos=(-259.188,232.298,280.433)       
    Ori=(0.005,0.617,0.007)              
    GridIndex=1                          
    Pos=(-261.189,232.397,287.982)       
    Ori=(0.003,0.620,0.034)                  } COPY the grid data
    .                                    
    .                                    
    .                                    
    GridIndex=29                         
    Pos=(-164.095,233.548,425.068)       
    Ori=(-0.009,0.616,0.013)           <--(thru here... or whatever is your last grid spot)
    
    [ALTGRID]
    
    [TELEPORT]
                           <-- PASTE the grid data here
    
    My computer with rFactor is in storage... so I could not test this idea for you (sorry)...
    and it might not work.......but the example (above) is what I would try first.

    You should make a copy of your aiw file before trying this... use the file copy for your test...
    ...and also look at the Joesville aiw file to see how ISI does it (before you try this).

    Only a guess... but maybe worth a try..

    buena suerte
     
  6. Tosch

    Tosch Registered

    Joined:
    Oct 5, 2010
    Messages:
    1,872
    Likes Received:
    51
    You need to create a proper left and right path before you mark the teleport spot. Both paths are created by default, but they overlay each other on the main path (center line). When you mark the teleport spot devmode aligns the spots in relation to the left right path (the AI drive these paths in formation lap). With both paths on the center line the left and the right AI spawn at the same location.
    A quick fix.
    Go to the path menu.
    Pick the left path as "Visible/Actionable Path" and the right path as "Visible path 2 (g)".
    Set "Copy Offset" to 4.0.
    Click "Copy Path 2 onto Path 1".
    Now put the paths in reverse order (right as "Visible/Actionable Path").
    Set "Copy Offset" to -8.0.
    Click "Copy path 2 onto Path 1".
    Done!
    Mark the teleport spot.
    Save the AIW.
    Leave the track (Main menu).
    Reload the track.
    Save the AIW again.
     
  7. Bink

    Bink Registered

    Joined:
    Nov 20, 2011
    Messages:
    523
    Likes Received:
    2
    Devmode?
    Never heard of it.
     
  8. Raúl Cor

    Raúl Cor Registered

    Joined:
    Oct 15, 2013
    Messages:
    126
    Likes Received:
    0
    thanks guys, now is OK
     

Share This Page