Hi guys, I am trying to make a private mod; a F1 2014. What started out as "just a little less rpm and grip" has turned out to be a serious hobby, taking up a lot of time as I want to make it even better and better all the time. Now I want to make the turbo sounds in there; I think I can manage to put it in, but I don't know how/where to get the sounds themselves. I tried to steel them from other mods, but the all give me "unknown mass key". So......iff you're not "into" the sound making and have no program to capture/alter sound and have no idea how to do that; how do you get the sounds then? I suppose not all nodders have a working knowledge of everything there's to be made in a mod? So; for example making the engine.ini file; there has to be a template, right? Who can know where to put what value, where to put a . or a , or ( ) If you can't open the mass files from ISI...... Anyway; I have no knowledge of making the sound and can't open the mass file; any suggestions guys?
Here's the code you need. As for making the wav files themselves you can use audacity which is free or find someone that can give you some. Code: // 2.0-liter, SOHC // 133hp @ 6000 RPM 175nm @ 5000 rpm. Max 6500 rpm. // 4.5s 0-96km/h ReferenceConditions=(101325,1.225,0.073) // pressure (pascals), density (kg/m^3), fuel/air mass ratio, the presence of this line activates the new engine model RPMBase=( 0, -17.5, -17.5, 0.082, 1.207) // rpm, coast torque, reference max torque (assuming VolumeFract=1.0 & MixtureFract=1.0), idle function (throttle opening to maintain idle RPM), pressure power (power increase above reference air pressure relative to coast torque) VolumeFract=(0, 1.000, 1.000, 1.000, 1.000, 1.000, 1.000, 1.000, 1.000, 1.000, 1.000, 1.000, 1.000, 1.000, 1.000, 1.000) // maps accelerator position to fraction of combustion chamber filled with air, you can define a maximum resolution of 16 steps which are interpolated and distributed evenly MixtureFract=(0.93,0.9335,0.9355,0.9375) // maps accelerator position to fraction of reference fuel/air mixture ratio RPMBase=( 250, -15.9, -3.3, 0.082, 1.747) VolumeFract=(0, 0.975, 0.994, 1.000, 1.000, 1.000, 1.000, 1.000, 1.000, 1.000, 1.000, 1.000, 1.000, 1.000, 1.000, 1.000) MixtureFract=(0.931,0.944,0.95,0.955) RPMBase=( 500, -15.5, 55, 0.082, 0.983) VolumeFract=(0, 0.820, 0.890, 0.940, 0.958, 0.977, 0.995, 0.996, 0.998, 0.999, 0.999, 1.000, 1.000, 1.000, 1.000, 1.000) MixtureFract=(0.932,0.953,0.968,0.97) RPMBase=( 750, -16.2, 105, 0.063, 0.984) VolumeFract=(0, 0.530, 0.750, 0.870, 0.907, 0.944, 0.980, 0.986, 0.991, 0.997, 0.998, 0.999, 1.000, 1.000, 1.000, 1.000) MixtureFract=(0.933,0.961,0.975,0.98) RPMBase=( 1000, -17.0, 135, 0.025, 0.982) VolumeFract=(0, 0.340, 0.595, 0.790, 0.848, 0.906, 0.963, 0.973, 0.982, 0.992, 0.995, 0.997, 1.000, 1.000, 1.000, 1.000) MixtureFract=(0.934,0.968,0.985,0.99) RPMBase=( 1250, -17.9, 147, 0.016, 0.978) VolumeFract=(0, 0.230, 0.420, 0.600, 0.709, 0.817, 0.924, 0.943, 0.962, 0.980, 0.986, 0.993, 0.999, 0.999, 1.000, 1.000) MixtureFract=(0.935,0.974,0.99,0.995) RPMBase=( 1500, -18.8, 159, 0.012, 0.975) VolumeFract=(0, 0.160, 0.310, 0.460, 0.601, 0.741, 0.880, 0.910, 0.940, 0.970, 0.979, 0.989, 0.998, 0.999, 0.999, 1.000) MixtureFract=(0.936,0.98,0.995,0.997) RPMBase=( 1750, -19.8, 168, 0.009, 0.971) VolumeFract=(0, 0.134, 0.268, 0.400, 0.549, 0.699, 0.846, 0.885, 0.924, 0.963, 0.974, 0.985, 0.996, 0.997, 0.999, 1.000) MixtureFract=(0.937,0.986,0.997,0.998) RPMBase=( 2000, -20.8, 173, 0.006, 0.966) VolumeFract=(0, 0.122, 0.245, 0.365, 0.515, 0.664, 0.812, 0.860, 0.908, 0.956, 0.969, 0.981, 0.994, 0.996, 0.998, 1.000) MixtureFract=(0.938,0.991,0.998,0.999) RPMBase=( 2250, -21.8, 174, 0.004, 0.961) VolumeFract=(0, 0.114, 0.228, 0.340, 0.487, 0.633, 0.778, 0.836, 0.893, 0.950, 0.964, 0.977, 0.991, 0.994, 0.997, 1.000) MixtureFract=(0.939,0.995,0.999,1) RPMBase=( 2500, -22.9, 176, 0.003, 0.956) VolumeFract=(0, 0.105, 0.210, 0.313, 0.458, 0.602, 0.745, 0.813, 0.881, 0.948, 0.961, 0.974, 0.987, 0.991, 0.996, 1.000) MixtureFract=(0.94,0.997,1,1) RPMBase=( 2750, -24.0, 179, 0.002, 0.951) VolumeFract=(0, 0.097, 0.195, 0.291, 0.431, 0.572, 0.710, 0.785, 0.860, 0.934, 0.951, 0.968, 0.984, 0.989, 0.995, 1.000) MixtureFract=(0.941,0.998,1,1) RPMBase=( 3000, -25.1, 181.2, 0.001, 0.946) VolumeFract=(0, 0.090, 0.181, 0.270, 0.406, 0.543, 0.677, 0.758, 0.840, 0.920, 0.940, 0.961, 0.981, 0.987, 0.994, 1.000) MixtureFract=(0.942,0.999,1,1) RPMBase=( 3250, -26.3, 181, 0, 0.941) VolumeFract=(0, 0.084, 0.168, 0.250, 0.381, 0.511, 0.640, 0.727, 0.814, 0.900, 0.926, 0.952, 0.978, 0.985, 0.993, 1.000) MixtureFract=(0.943,1,1,1) RPMBase=( 3500, -27.5, 179, 0, 0.934) VolumeFract=(0, 0.077, 0.155, 0.231, 0.358, 0.484, 0.609, 0.700, 0.791, 0.880, 0.912, 0.944, 0.975, 0.983, 0.992, 1.000) MixtureFract=(0.944,1,1,1) RPMBase=( 3750, -28.7, 181, 0, 0.929) VolumeFract=(0, 0.072, 0.143, 0.214, 0.337, 0.460, 0.581, 0.674, 0.768, 0.860, 0.897, 0.934, 0.971, 0.981, 0.990, 1.000) MixtureFract=(0.945,1,1,1) RPMBase=( 4000, -29.9, 188, 0, 0.926) VolumeFract=(0, 0.067, 0.134, 0.200, 0.321, 0.441, 0.560, 0.654, 0.748, 0.840, 0.883, 0.925, 0.967, 0.978, 0.989, 1.000) MixtureFract=(0.946,1,1,1) RPMBase=( 4250, -31.2, 190.5, 0, 0.921) VolumeFract=(0, 0.063, 0.125, 0.187, 0.307, 0.427, 0.545, 0.640, 0.736, 0.830, 0.875, 0.919, 0.963, 0.975, 0.988, 1.000) MixtureFract=(0.947,1,1,1) RPMBase=( 4500, -32.5, 191.4, 0, 0.916) VolumeFract=(0, 0.059, 0.117, 0.175, 0.294, 0.412, 0.529, 0.626, 0.724, 0.820, 0.868, 0.916, 0.964, 0.976, 0.988, 1.000) MixtureFract=(0.948,1,1,1) RPMBase=( 4750, -33.8, 192, 0, 0.911) VolumeFract=(0, 0.056, 0.113, 0.168, 0.284, 0.400, 0.514, 0.613, 0.712, 0.810, 0.860, 0.910, 0.959, 0.973, 0.986, 1.000) MixtureFract=(0.949,1,1,1) RPMBase=( 5000, -35.1, 192.4, 0, 0.905) VolumeFract=(0, 0.055, 0.109, 0.163, 0.275, 0.387, 0.498, 0.599, 0.700, 0.800, 0.852, 0.903, 0.954, 0.969, 0.985, 1.000) MixtureFract=(0.95,1,1,1) RPMBase=( 5250, -36.5, 190.2, 0, 0.899) VolumeFract=(0, 0.053, 0.107, 0.159, 0.270, 0.381, 0.490, 0.591, 0.691, 0.790, 0.843, 0.897, 0.949, 0.966, 0.983, 1.000) MixtureFract=(0.951,1,1,1) RPMBase=( 5500, -37.9, 187.2, 0, 0.891) VolumeFract=(0, 0.052, 0.105, 0.156, 0.265, 0.373, 0.480, 0.581, 0.681, 0.780, 0.835, 0.889, 0.943, 0.962, 0.981, 1.000) MixtureFract=(0.952,1,1,1) RPMBase=( 5750, -39.3, 180.4, 0, 0.882) VolumeFract=(0, 0.051, 0.103, 0.153, 0.259, 0.365, 0.470, 0.571, 0.671, 0.770, 0.826, 0.882, 0.937, 0.958, 0.979, 1.000) MixtureFract=(0.953,1,1,1) RPMBase=( 6000, -40.7, 173.3, 0, 0.871) VolumeFract=(0, 0.050, 0.101, 0.150, 0.254, 0.358, 0.460, 0.561, 0.661, 0.760, 0.818, 0.876, 0.933, 0.955, 0.978, 1.000) MixtureFract=(0.954,1,1,1) RPMBase=( 6250, -42.1, 165.9, 0, 0.86) VolumeFract=(0, 0.049, 0.098, 0.147, 0.250, 0.353, 0.454, 0.554, 0.654, 0.753, 0.812, 0.870, 0.928, 0.952, 0.976, 1.000) MixtureFract=(0.955,1,1,1) RPMBase=( 6500, -43.6, 157.7, 0, 0.847) VolumeFract=(0, 0.048, 0.096, 0.144, 0.247, 0.350, 0.452, 0.551, 0.651, 0.749, 0.808, 0.868, 0.926, 0.951, 0.976, 1.000) MixtureFract=(0.956,1,1,1) RPMBase=( 6750, -45.0, 149, 0, 0.833) VolumeFract=(0, 0.048, 0.095, 0.142, 0.245, 0.348, 0.449, 0.548, 0.647, 0.745, 0.805, 0.865, 0.924, 0.949, 0.975, 1.000) MixtureFract=(0.957,1,1,1) RPMBase=( 7000, -46.5, 142.5, 0, 0.82) VolumeFract=(0, 0.047, 0.094, 0.140, 0.243, 0.345, 0.446, 0.545, 0.644, 0.741, 0.802, 0.862, 0.922, 0.948, 0.974, 0.999) MixtureFract=(0.958,1,1,1) RPMBase=( 7250, -48.0, 136.5, 0, 0.806) VolumeFract=(0, 0.046, 0.092, 0.138, 0.240, 0.342, 0.443, 0.541, 0.640, 0.737, 0.798, 0.860, 0.920, 0.946, 0.972, 0.998) MixtureFract=(0.959,1,1,1) RPMBase=( 7500, -49.5, 126, 0, 0.786) VolumeFract=(0, 0.046, 0.091, 0.136, 0.238, 0.340, 0.440, 0.538, 0.636, 0.733, 0.795, 0.857, 0.918, 0.944, 0.971, 0.997) MixtureFract=(0.96,1,1,1) RPMBase=( 7750, -51.1, 111.6, 0, 0.757) VolumeFract=(0, 0.045, 0.090, 0.134, 0.236, 0.337, 0.437, 0.535, 0.633, 0.729, 0.792, 0.854, 0.916, 0.942, 0.969, 0.995) MixtureFract=(0.961,1,1,1) RPMBase=( 8000, -52.6, 96.8, 0, 0.722) VolumeFract=(0, 0.044, 0.088, 0.132, 0.233, 0.334, 0.434, 0.531, 0.629, 0.725, 0.788, 0.852, 0.914, 0.940, 0.966, 0.992) MixtureFract=(0.962,1,1,1) RPMBase=( 8250, -54.2, 81.4, 0, 0.677) VolumeFract=(0, 0.044, 0.087, 0.130, 0.231, 0.332, 0.431, 0.528, 0.625, 0.721, 0.785, 0.849, 0.912, 0.936, 0.960, 0.984) MixtureFract=(0.963,1,1,1) RPMBase=( 8500, -55.7, 66, 0, 0.62) VolumeFract=(0, 0.043, 0.086, 0.128, 0.229, 0.329, 0.428, 0.525, 0.622, 0.717, 0.782, 0.846, 0.910, 0.929, 0.949, 0.968) MixtureFract=(0.964,1,1,1) RPMBase=( 8750, -57.3, 49.5, 0, 0.541) VolumeFract=(0, 0.042, 0.084, 0.126, 0.226, 0.326, 0.425, 0.521, 0.618, 0.713, 0.778, 0.844, 0.908, 0.917, 0.927, 0.936) MixtureFract=(0.965,1,1,1) RPMBase=( 9000, -58.9, 33, 0, 0.431) VolumeFract=(0, 0.042, 0.083, 0.124, 0.224, 0.324, 0.422, 0.518, 0.614, 0.709, 0.775, 0.841, 0.906, 0.895, 0.883, 0.872) MixtureFract=(0.966,1,1,1) RPMBase=( 9250, -60.5, 11, 0, 0.196) VolumeFract=(0, 0.041, 0.082, 0.122, 0.221, 0.321, 0.419, 0.515, 0.611, 0.705, 0.772, 0.838, 0.904, 0.850, 0.797, 0.744) MixtureFract=(0.967,1,1,1) FuelConsumption=2.900e-05 // affected by throttle position and engine speed FuelEstimate=1.015 // fudge factor for differences between vehicle types (used for lap estimates and AI pit scheduling) FuelDensity=0.74 // kg/liter FuelAirMixtureTable=(0.0, 0.1) // start and step size of fuel/air ratio (normalized relative to reference mixture) for following table: FuelAirMixtureEffects=(0.00, 0.00) // torque multiplier, exhaust gas temperature multiplier FuelAirMixtureEffects=(0.10, 0.11) FuelAirMixtureEffects=(0.20, 0.22) FuelAirMixtureEffects=(0.30, 0.33) FuelAirMixtureEffects=(0.40, 0.44) FuelAirMixtureEffects=(0.50, 0.55) FuelAirMixtureEffects=(0.60, 0.66) FuelAirMixtureEffects=(0.70, 0.77) FuelAirMixtureEffects=(0.80, 0.88) FuelAirMixtureEffects=(0.89, 0.99) FuelAirMixtureEffects=(0.98, 1.00) FuelAirMixtureEffects=(1.00, 0.97) FuelAirMixtureEffects=(0.97, 0.90) FuelAirMixtureEffects=(0.85, 0.80) FuelAirMixtureEffects=(0.65, 0.60) FuelAirMixtureEffects=(0.40, 0.40) FuelAirMixtureEffects=(0.10, 0.10) FuelAirMixtureEffects=(0.00, 0.00) EngineInertia=0.092 // rotational inertia of engine components IdleRPMLogic=(800, 980) // anti-stall clutch logic, values should be slightly lower than actual idle RPM LaunchEfficiency=0 // efficiency (0.0-1.0) of launch control, or 0.0 if N/A LaunchRPMLogic=(5030, 6370) // holds RPM in this range before launch (used for AI even if launch control is N/A!) LaunchVariables=0 // level of traction control used (0-3) and whether auto-upshifting is enabled (add 4); default=7 RevLimitRange=(6500, 50, 1) // Target RPM for limiter to engage RevLimitSetting=0 RevLimitAvailable=1 // whether to use a rev limit (if 0, you still must have a "rev limit", just make it 40000 or so, and make sure to change [CONTROLS]->UpshiftAlgorithm to fix shifting points) RevLimitLogic=0 // RPM range around current setting where *soft* rev limiter operates (either this or RevLimitTime should probably be zero) RevLimitHardTime=0.1 // Hard rev-limiter ignition cut time (either this or RevLimitLogic should probably be zero) EngineMapRange=(0, 1, 1) // 0 = most driveable, max = most power (low gears only) (unimplemented) EngineMapSetting=0 EngineBrakingParams=(0,1800) // 0=old-style RPM based throttle increase, 1=throttle-based, 2=torque-based; then RPM step size for "Limit" tables below EngineBrakingLimit=( -15, -16, -17, -18, -19, -20, -21, -22, -23, -24, -25) // throttle or goal torque at 100%, has up to 11 entries, intended as the limit for engine braking (the maximum engine throttle or minimum negative torque) when coasting EngineBrakingGear0Limit=(-999,-999,-999,-999,-999,-999,-999,-999,-999,-999,-999) // limit overrides can be applied per gear, in this case basically requesting full engine braking no matter what, again up to 11 entries EngineBrakingMapRange=(0, 0.0005, 1) // if RPM based, input throttle is ranged from minimum to 100%, with the minimum = setting * step * RPM. If using the throttle or torque-based method, you are specifying the fraction of the "limit" values above EngineBrakingMapSetting=0 // default is 0 * 0.0005 * 6000 RPM = 0.0% applied throttle at zero input throttle, note that with the throttle of torque methods values of (0, 0.1, 11) would correspond to 0-100% in 10% steps EngineBoostRange=(0, 0, 1) // Number of possible boost settings, this can be used in conjunction with BoostTurboPressure to alter turbo boost pressures EngineBoostSetting=0 BoostEffects=(0.0, 0.01, 0.02) // RPM change per setting, fuel increase per setting, engine wear rate per setting BoostTorque=0.12 // fraction torque per setting (applies to all RPMs) BoostPower=0.0003 // fraction horsepower per setting OptimumOilTemp=98.0 // degrees Celsius at which engine operates optimally CombustionHeat=29.5 // degrees Celsius added per liter of fuel burned EngineSpeedHeat=7.78e-04 // heat added linearly with engine speed OilMinimumCooling=7.40e-03 // heat dissipated without oil/water transfer OilWaterHeatTransfer=(0.014, 8.1e-5) // heat transfer from oil to water (base, w/ engine speed) WaterMinimumCooling=4.50e-03 // base heat dissipated without velocity RadiatorCooling=(3.8e-6, 3.51e-6) // cooling rate with velocity (base, per setting) LifetimeEngineRPM=(6200, 250) // (base engine speed for lifetime, range where lifetime is halved) LifetimeOilTemp=(109.5, 4.1) // (base oil temp for lifetime, range where lifetime is halved) LifetimeAvg=14000 // average lifetime in seconds LifetimeVar=4650 // lifetime random variance EngineEmission=(0.0, 0.55,-0.27) // where flames and smoke are emitted (relative to ref frame at rear axle) EngineSound=( 0.0, 0.50,-0.40) // where engine sound is emitted (relative to ref frame at rear axle) SpeedLimiter=0 // whether there is a pitlane speed limiter OnboardStarter=1 // whether vehicle restarts when stalled StarterTiming=(0.1, 0.1, 3.4) // average and variable cranking time, then blend with starting sound RamCenter=(0.00, 0.600,-0.720) // location of ram air intake RamDraftMult=6.0 // multiplier for effect that draft has on ram air velocity RamPressure=(0.0,3.5e-6) // speed (m/s) to ambient pressure mult, speed squared (m/s)^2 to ambient pressure mult //TurboInertia=0.000115 // you can actually have two turbos, each one starts with this line TurboFriction=(0.002,2.5) // torque (Nm, constant at any speed), power (W, ramps up linearly with speed) TurboStaticFrictionWatts=100 // static friction prevents numerical problems at low spool speeds TurbineFlowTable=(0,0.00756) // corrected flow (kg/s corrected to standard temperature and pressure) TurbineFlowEffects=(1,0.52) // pressure ratio, efficiency TurbineFlowEffects=(1.005,0.53) TurbineFlowEffects=(1.01,0.55) TurbineFlowEffects=(1.016, 0.58) TurbineFlowEffects=(1.023, 0.6) TurbineFlowEffects=(1.031, 0.63) TurbineFlowEffects=(1.04, 0.65) TurbineFlowEffects=(1.05, 0.67) TurbineFlowEffects=(1.061, 0.685) TurbineFlowEffects=(1.073, 0.697) TurbineFlowEffects=(1.086, 0.706) TurbineFlowEffects=(1.1, 0.711) // etc... eventually basically reaches a peak PR while the efficiency drops back down IntakeVolumePerRevolution=0.9 // basically the displacement divided by two for a normal four-stroke engine ExhaustBaseProperties=(1175,1180,0.187,0.222,-0.0000335) // Kelvin, specific heat at constant pressure, delta per unit Kelvin, (k-1)/k (where k is the ratio between specific heats for constant pressure and constant temperature), delta per unit Kelvin CompressorTable=(25000,0.0302) // spool RPM step, corrected flow step (kg/s corrected to standard temperature and pressure) // data along 0 RPM compressor map speed line: CompressorPressRatio=(1) // nothing going on at 0 RPM CompressorEfficiency=(0) // probably not much efficiency at 0 RPM either CompressorSurgeLineFlow=0 // defining this is optional (and surge effects aren't currently implemented) // data along 25,000 RPM compressor map speed line: CompressorPressRatio=(1.116, 1.115, 1.095, 1.066, 1.035, 1.001, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) // per corrected flow CompressorEfficiency=(0.25, 0.45, 0.59, 0.45, 0.40, 0.35, 0.30, 0.25, 0.20, 0.15, 0.10, 0.05, 0.00, 0.00, 0.00, 0.00) // per corrected flow CompressorSurgeLineFlow=0.019 // data along 50,000 RPM compressor map speed line: CompressorPressRatio=(1.31, 1.325, 1.325, 1.31, 1.275, 1.23, 1.17, 1.1, 1.015, 1, 1, 1, 1, 1, 1, 1, 1) CompressorEfficiency=(0.28, 0.5, 0.61, 0.71, 0.74, 0.68, 0.58, 0.47, 0.4, 0.35, 0.25, 0.15, 0.05, 0, 0, 0, 0) CompressorSurgeLineFlow=0.037 // data along 75,000 RPM compressor map speed line: CompressorPressRatio=(1.68, 1.705, 1.72, 1.73, 1.73, 1.71, 1.66, 1.6, 1.495, 1.35, 1.14, 1, 1, 1, 1, 1, 1) CompressorEfficiency=(0.26, 0.45, 0.55, 0.65, 0.7, 0.75, 0.775, 0.765, 0.68, 0.6, 0.45, 0.3, 0.2, 0.1, 0, 0, 0) CompressorSurgeLineFlow=0.058 // data along 100,000 RPM compressor map speed line: CompressorPressRatio=(2.17, 2.2, 2.23, 2.27, 2.31, 2.34, 2.36, 2.36, 2.33, 2.25, 2.12, 1.91, 1.53, 1.05, 1, 1, 1) CompressorEfficiency=(0.25, 0.33, 0.38, 0.46, 0.53, 0.605, 0.69, 0.75, 0.765, 0.775, 0.75, 0.65, 0.45, 0.23, 0.11, 0, 0) CompressorSurgeLineFlow=0.08 // data along 125,000 RPM compressor map speed line: CompressorPressRatio=(3.26, 3.28, 3.31, 3.33, 3.34, 3.35, 3.36, 3.35, 3.33, 3.3, 3.25, 3.17, 2.97, 2.5, 1.58, 1.01, 1) CompressorEfficiency=(0.24, 0.3, 0.36, 0.55, 0.58, 0.61, 0.63, 0.65, 0.665, 0.68, 0.7, 0.715, 0.68, 0.6, 0.49, 0.25, 0) CompressorSurgeLineFlow=0.104 // data along 150,000 RPM compressor map speed line: CompressorPressRatio=(4.22, 4.24, 4.26, 4.29, 4.32, 4.34, 4.36, 4.36, 4.35, 4.33, 4.28, 4.23, 4.1, 3.81, 3.16, 2.05, 1) CompressorEfficiency=(0.23, 0.29, 0.35, 0.47, 0.49, 0.51, 0.53, 0.55, 0.56, 0.57, 0.58, 0.59, 0.6, 0.58, 0.5, 0.33, 0) CompressorSurgeLineFlow=0.13 //TurboTestSpeedMult=12.0 // dev-only test variable sets turbo speed to the given multiple of the current engine speed at all times BoostTurboPressure=(250000,50000) // base desired boost pressure, multiplier by EngineBoost setting WastegateBoostMeasurement=1 // 0=intake manifold, 1=pre-throttle (this is the default), no other choices at this time Wastegate=(-1500,0.0,1500,1.0) // minimum relative boost pressure (to desired), minimum wastegate opening, max relative pressure, max opening IntakeLeak=1e-7 // minimum mass flow DumpValve=(150000,120000,0.000001) // throttle body pressure drop to fully open dump valve, same for fully closed, dump mass flow per Pascal Code: ------------------ TURBO ------------------ // inside //VS_INSIDE_TURBO_WHINE=0.11,Default\turbo_whine_2. wav //VS_INSIDE_TURBO_HISS=0.6,Default\turbo_hiss_2.wav //VS_INSIDE_TURBO_DUMP_1=0.15,Default\turbo_dump_low _7.wav //VS_INSIDE_TURBO_DUMP_2=0.15,Default\turbo_dump_med _7.wav //VS_INSIDE_TURBO_DUMP_3=0.15,Default\turbo_dump_hig h_7.wav //TurboWhineRPMRangeInside=(8000,103000) // volume and pitch both ramp up between these RPM points //TurboWhineLoadVolInside=(0.5,0.75,0.25,0.8) // min normalized load, max normalized load, volume_mult@min, volume_mult@max //TurboHissRPMRangeInside=(8000,103000) // volume ramps up between these RPM points //TurboHissLoadVolInside=(0.5,0.75,0.35,1.0) // min normalized load, max normalized load, volume_mult@min, volume_mult@max //TurboDumpVelocitiesInside=(0.06,0.09,0.12) // thresholds between dump samples (NOTE: magnitudes depend on vehicle) // outside //VS_OUTSIDE_TURBO_WHINE=0.04,Default\turbo_whine_2. wav //VS_OUTSIDE_TURBO_HISS=0.1,Default\turbo_hiss_2.wav //VS_OUTSIDE_TURBO_DUMP_1=0.1,Default\turbo_dump_low _7.wav //VS_OUTSIDE_TURBO_DUMP_2=0.1,Default\turbo_dump_med _7.wav //VS_OUTSIDE_TURBO_DUMP_3=0.1,Default\turbo_dump_hig h_7.wav //TurboWhineRPMRangeOutside=(8000,103000) // volume and pitch both ramp up between these RPM points //TurboWhineLoadVolOutside=(0.5,0.75,0.25,0.8) // min normalized load, max normalized load, volume_mult@min, volume_mult@max //TurboHissRPMRangeOutside=(8000,103000) // volume ramps up between these RPM points //TurboHissLoadVolOutside=(0.5,0.75,0.35,1.0) // min normalized load, max normalized load, volume_mult@min, volume_mult@max //TurboDumpVelocitiesOutside=(0.06,0.09,0.12) // thresholds between dump samples (NOTE: magnitudes depend on vehicle)
Thanks Adrian, Just this afternoon I was doing just that engine file! It's the Skippy, right? For some reason, it makes the game collaps with that file So; looking for that too. I also just found a sort of turbo sound and tried if I could get it in; taking that same piece again from the Skippy I made the mass file with the sound in it, renamed the "default\turbo_whine_2.wav" to "the soundfoldername\newfilename.wav" Do you have any idea why it doesn't work; what I could have done wrong? Is there some other file that points towards the sound or says "there is a turbo sound too from now on!" ? Thanks again mate!