How to get turbo sounds?

Discussion in 'Car Modding' started by Navigator, Apr 5, 2014.

  1. Navigator

    Navigator Registered

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    Hi guys,

    I am trying to make a private mod; a F1 2014.
    What started out as "just a little less rpm and grip" has turned out to be a serious hobby, taking up a lot of time as I want to make it even better and better all the time.

    Now I want to make the turbo sounds in there; I think I can manage to put it in, but I don't know how/where to get the sounds themselves.
    I tried to steel them from other mods, but the all give me "unknown mass key".

    So......iff you're not "into" the sound making and have no program to capture/alter sound and have no idea how to do that; how do you get the sounds then?

    I suppose not all nodders have a working knowledge of everything there's to be made in a mod? So; for example making the engine.ini file; there has to be a template, right? Who can know where to put what value, where to put a . or a , or ( )
    If you can't open the mass files from ISI......

    Anyway; I have no knowledge of making the sound and can't open the mass file; any suggestions guys?
     
  2. Adrian

    Adrian Registered

    Joined:
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    Here's the code you need. As for making the wav files themselves you can use audacity which is free or find someone that can give you some. :)

    Code:
    // 2.0-liter, SOHC
    // 133hp @ 6000 RPM  175nm @ 5000 rpm. Max 6500 rpm.
    // 4.5s 0-96km/h
    ReferenceConditions=(101325,1.225,0.073) // pressure (pascals), density (kg/m^3), fuel/air mass ratio, the presence of this line activates the new engine model
    RPMBase=(    0, -17.5, -17.5, 0.082, 1.207) // rpm, coast torque, reference max torque (assuming VolumeFract=1.0 & MixtureFract=1.0), idle function (throttle opening to maintain idle RPM), pressure power (power increase above reference air pressure relative to coast torque)
    VolumeFract=(0, 1.000, 1.000, 1.000, 1.000, 1.000, 1.000, 1.000, 1.000, 1.000, 1.000, 1.000, 1.000, 1.000, 1.000, 1.000) // maps accelerator position to fraction of combustion chamber filled with air, you can define a maximum resolution of 16 steps which are interpolated and distributed evenly
    MixtureFract=(0.93,0.9335,0.9355,0.9375) // maps accelerator position to fraction of reference fuel/air mixture ratio
    RPMBase=(  250, -15.9, -3.3, 0.082, 1.747)
    VolumeFract=(0, 0.975, 0.994, 1.000, 1.000, 1.000, 1.000, 1.000, 1.000, 1.000, 1.000, 1.000, 1.000, 1.000, 1.000, 1.000)
    MixtureFract=(0.931,0.944,0.95,0.955)
    RPMBase=(  500, -15.5, 55, 0.082, 0.983)
    VolumeFract=(0, 0.820, 0.890, 0.940, 0.958, 0.977, 0.995, 0.996, 0.998, 0.999, 0.999, 1.000, 1.000, 1.000, 1.000, 1.000)
    MixtureFract=(0.932,0.953,0.968,0.97)
    RPMBase=(  750, -16.2, 105, 0.063, 0.984)
    VolumeFract=(0, 0.530, 0.750, 0.870, 0.907, 0.944, 0.980, 0.986, 0.991, 0.997, 0.998, 0.999, 1.000, 1.000, 1.000, 1.000)
    MixtureFract=(0.933,0.961,0.975,0.98)
    RPMBase=( 1000, -17.0, 135, 0.025, 0.982)
    VolumeFract=(0, 0.340, 0.595, 0.790, 0.848, 0.906, 0.963, 0.973, 0.982, 0.992, 0.995, 0.997, 1.000, 1.000, 1.000, 1.000)
    MixtureFract=(0.934,0.968,0.985,0.99)
    RPMBase=( 1250, -17.9, 147, 0.016, 0.978)
    VolumeFract=(0, 0.230, 0.420, 0.600, 0.709, 0.817, 0.924, 0.943, 0.962, 0.980, 0.986, 0.993, 0.999, 0.999, 1.000, 1.000)
    MixtureFract=(0.935,0.974,0.99,0.995)
    RPMBase=( 1500, -18.8, 159, 0.012, 0.975)
    VolumeFract=(0, 0.160, 0.310, 0.460, 0.601, 0.741, 0.880, 0.910, 0.940, 0.970, 0.979, 0.989, 0.998, 0.999, 0.999, 1.000)
    MixtureFract=(0.936,0.98,0.995,0.997)
    RPMBase=( 1750, -19.8, 168, 0.009, 0.971)
    VolumeFract=(0, 0.134, 0.268, 0.400, 0.549, 0.699, 0.846, 0.885, 0.924, 0.963, 0.974, 0.985, 0.996, 0.997, 0.999, 1.000)
    MixtureFract=(0.937,0.986,0.997,0.998)
    RPMBase=( 2000, -20.8, 173, 0.006, 0.966)
    VolumeFract=(0, 0.122, 0.245, 0.365, 0.515, 0.664, 0.812, 0.860, 0.908, 0.956, 0.969, 0.981, 0.994, 0.996, 0.998, 1.000)
    MixtureFract=(0.938,0.991,0.998,0.999)
    RPMBase=( 2250, -21.8, 174, 0.004, 0.961)
    VolumeFract=(0, 0.114, 0.228, 0.340, 0.487, 0.633, 0.778, 0.836, 0.893, 0.950, 0.964, 0.977, 0.991, 0.994, 0.997, 1.000)
    MixtureFract=(0.939,0.995,0.999,1)
    RPMBase=( 2500, -22.9, 176, 0.003, 0.956)
    VolumeFract=(0, 0.105, 0.210, 0.313, 0.458, 0.602, 0.745, 0.813, 0.881, 0.948, 0.961, 0.974, 0.987, 0.991, 0.996, 1.000)
    MixtureFract=(0.94,0.997,1,1)
    RPMBase=( 2750, -24.0, 179, 0.002, 0.951)
    VolumeFract=(0, 0.097, 0.195, 0.291, 0.431, 0.572, 0.710, 0.785, 0.860, 0.934, 0.951, 0.968, 0.984, 0.989, 0.995, 1.000)
    MixtureFract=(0.941,0.998,1,1)
    RPMBase=( 3000, -25.1, 181.2, 0.001, 0.946)
    VolumeFract=(0, 0.090, 0.181, 0.270, 0.406, 0.543, 0.677, 0.758, 0.840, 0.920, 0.940, 0.961, 0.981, 0.987, 0.994, 1.000)
    MixtureFract=(0.942,0.999,1,1)
    RPMBase=( 3250, -26.3, 181, 0, 0.941)
    VolumeFract=(0, 0.084, 0.168, 0.250, 0.381, 0.511, 0.640, 0.727, 0.814, 0.900, 0.926, 0.952, 0.978, 0.985, 0.993, 1.000)
    MixtureFract=(0.943,1,1,1)
    RPMBase=( 3500, -27.5, 179, 0, 0.934)
    VolumeFract=(0, 0.077, 0.155, 0.231, 0.358, 0.484, 0.609, 0.700, 0.791, 0.880, 0.912, 0.944, 0.975, 0.983, 0.992, 1.000)
    MixtureFract=(0.944,1,1,1)
    RPMBase=( 3750, -28.7, 181, 0, 0.929)
    VolumeFract=(0, 0.072, 0.143, 0.214, 0.337, 0.460, 0.581, 0.674, 0.768, 0.860, 0.897, 0.934, 0.971, 0.981, 0.990, 1.000)
    MixtureFract=(0.945,1,1,1)
    RPMBase=( 4000, -29.9, 188, 0, 0.926)
    VolumeFract=(0, 0.067, 0.134, 0.200, 0.321, 0.441, 0.560, 0.654, 0.748, 0.840, 0.883, 0.925, 0.967, 0.978, 0.989, 1.000)
    MixtureFract=(0.946,1,1,1)
    RPMBase=( 4250, -31.2, 190.5, 0, 0.921)
    VolumeFract=(0, 0.063, 0.125, 0.187, 0.307, 0.427, 0.545, 0.640, 0.736, 0.830, 0.875, 0.919, 0.963, 0.975, 0.988, 1.000)
    MixtureFract=(0.947,1,1,1)
    RPMBase=( 4500, -32.5, 191.4, 0, 0.916)
    VolumeFract=(0, 0.059, 0.117, 0.175, 0.294, 0.412, 0.529, 0.626, 0.724, 0.820, 0.868, 0.916, 0.964, 0.976, 0.988, 1.000)
    MixtureFract=(0.948,1,1,1)
    RPMBase=( 4750, -33.8, 192, 0, 0.911)
    VolumeFract=(0, 0.056, 0.113, 0.168, 0.284, 0.400, 0.514, 0.613, 0.712, 0.810, 0.860, 0.910, 0.959, 0.973, 0.986, 1.000)
    MixtureFract=(0.949,1,1,1)
    RPMBase=( 5000, -35.1, 192.4, 0, 0.905)
    VolumeFract=(0, 0.055, 0.109, 0.163, 0.275, 0.387, 0.498, 0.599, 0.700, 0.800, 0.852, 0.903, 0.954, 0.969, 0.985, 1.000)
    MixtureFract=(0.95,1,1,1)
    RPMBase=( 5250, -36.5, 190.2, 0, 0.899)
    VolumeFract=(0, 0.053, 0.107, 0.159, 0.270, 0.381, 0.490, 0.591, 0.691, 0.790, 0.843, 0.897, 0.949, 0.966, 0.983, 1.000)
    MixtureFract=(0.951,1,1,1)
    RPMBase=( 5500, -37.9, 187.2, 0, 0.891)
    VolumeFract=(0, 0.052, 0.105, 0.156, 0.265, 0.373, 0.480, 0.581, 0.681, 0.780, 0.835, 0.889, 0.943, 0.962, 0.981, 1.000)
    MixtureFract=(0.952,1,1,1)
    RPMBase=( 5750, -39.3, 180.4, 0, 0.882)
    VolumeFract=(0, 0.051, 0.103, 0.153, 0.259, 0.365, 0.470, 0.571, 0.671, 0.770, 0.826, 0.882, 0.937, 0.958, 0.979, 1.000)
    MixtureFract=(0.953,1,1,1)
    RPMBase=( 6000, -40.7, 173.3, 0, 0.871)
    VolumeFract=(0, 0.050, 0.101, 0.150, 0.254, 0.358, 0.460, 0.561, 0.661, 0.760, 0.818, 0.876, 0.933, 0.955, 0.978, 1.000)
    MixtureFract=(0.954,1,1,1)
    RPMBase=( 6250, -42.1, 165.9, 0, 0.86)
    VolumeFract=(0, 0.049, 0.098, 0.147, 0.250, 0.353, 0.454, 0.554, 0.654, 0.753, 0.812, 0.870, 0.928, 0.952, 0.976, 1.000)
    MixtureFract=(0.955,1,1,1)
    RPMBase=( 6500, -43.6, 157.7, 0, 0.847)
    VolumeFract=(0, 0.048, 0.096, 0.144, 0.247, 0.350, 0.452, 0.551, 0.651, 0.749, 0.808, 0.868, 0.926, 0.951, 0.976, 1.000)
    MixtureFract=(0.956,1,1,1)
    RPMBase=( 6750, -45.0, 149, 0, 0.833)
    VolumeFract=(0, 0.048, 0.095, 0.142, 0.245, 0.348, 0.449, 0.548, 0.647, 0.745, 0.805, 0.865, 0.924, 0.949, 0.975, 1.000)
    MixtureFract=(0.957,1,1,1)
    RPMBase=( 7000, -46.5, 142.5, 0, 0.82)
    VolumeFract=(0, 0.047, 0.094, 0.140, 0.243, 0.345, 0.446, 0.545, 0.644, 0.741, 0.802, 0.862, 0.922, 0.948, 0.974, 0.999)
    MixtureFract=(0.958,1,1,1)
    RPMBase=( 7250, -48.0, 136.5, 0, 0.806)
    VolumeFract=(0, 0.046, 0.092, 0.138, 0.240, 0.342, 0.443, 0.541, 0.640, 0.737, 0.798, 0.860, 0.920, 0.946, 0.972, 0.998)
    MixtureFract=(0.959,1,1,1)
    RPMBase=( 7500, -49.5, 126, 0, 0.786)
    VolumeFract=(0, 0.046, 0.091, 0.136, 0.238, 0.340, 0.440, 0.538, 0.636, 0.733, 0.795, 0.857, 0.918, 0.944, 0.971, 0.997)
    MixtureFract=(0.96,1,1,1)
    RPMBase=( 7750, -51.1, 111.6, 0, 0.757)
    VolumeFract=(0, 0.045, 0.090, 0.134, 0.236, 0.337, 0.437, 0.535, 0.633, 0.729, 0.792, 0.854, 0.916, 0.942, 0.969, 0.995)
    MixtureFract=(0.961,1,1,1)
    RPMBase=( 8000, -52.6, 96.8, 0, 0.722)
    VolumeFract=(0, 0.044, 0.088, 0.132, 0.233, 0.334, 0.434, 0.531, 0.629, 0.725, 0.788, 0.852, 0.914, 0.940, 0.966, 0.992)
    MixtureFract=(0.962,1,1,1)
    RPMBase=( 8250, -54.2, 81.4, 0, 0.677)
    VolumeFract=(0, 0.044, 0.087, 0.130, 0.231, 0.332, 0.431, 0.528, 0.625, 0.721, 0.785, 0.849, 0.912, 0.936, 0.960, 0.984)
    MixtureFract=(0.963,1,1,1)
    RPMBase=( 8500, -55.7, 66, 0, 0.62)
    VolumeFract=(0, 0.043, 0.086, 0.128, 0.229, 0.329, 0.428, 0.525, 0.622, 0.717, 0.782, 0.846, 0.910, 0.929, 0.949, 0.968)
    MixtureFract=(0.964,1,1,1)
    RPMBase=( 8750, -57.3, 49.5, 0, 0.541)
    VolumeFract=(0, 0.042, 0.084, 0.126, 0.226, 0.326, 0.425, 0.521, 0.618, 0.713, 0.778, 0.844, 0.908, 0.917, 0.927, 0.936)
    MixtureFract=(0.965,1,1,1)
    RPMBase=( 9000, -58.9, 33, 0, 0.431)
    VolumeFract=(0, 0.042, 0.083, 0.124, 0.224, 0.324, 0.422, 0.518, 0.614, 0.709, 0.775, 0.841, 0.906, 0.895, 0.883, 0.872)
    MixtureFract=(0.966,1,1,1)
    RPMBase=( 9250, -60.5, 11, 0, 0.196)
    VolumeFract=(0, 0.041, 0.082, 0.122, 0.221, 0.321, 0.419, 0.515, 0.611, 0.705, 0.772, 0.838, 0.904, 0.850, 0.797, 0.744)
    MixtureFract=(0.967,1,1,1)
    FuelConsumption=2.900e-05         // affected by throttle position and engine speed
    FuelEstimate=1.015                // fudge factor for differences between vehicle types (used for lap estimates and AI pit scheduling)
    FuelDensity=0.74                  // kg/liter
    FuelAirMixtureTable=(0.0, 0.1)    // start and step size of fuel/air ratio (normalized relative to reference mixture) for following table:
    FuelAirMixtureEffects=(0.00, 0.00) // torque multiplier, exhaust gas temperature multiplier
    FuelAirMixtureEffects=(0.10, 0.11)
    FuelAirMixtureEffects=(0.20, 0.22)
    FuelAirMixtureEffects=(0.30, 0.33)
    FuelAirMixtureEffects=(0.40, 0.44)
    FuelAirMixtureEffects=(0.50, 0.55)
    FuelAirMixtureEffects=(0.60, 0.66)
    FuelAirMixtureEffects=(0.70, 0.77)
    FuelAirMixtureEffects=(0.80, 0.88)
    FuelAirMixtureEffects=(0.89, 0.99)
    FuelAirMixtureEffects=(0.98, 1.00)
    FuelAirMixtureEffects=(1.00, 0.97)
    FuelAirMixtureEffects=(0.97, 0.90)
    FuelAirMixtureEffects=(0.85, 0.80)
    FuelAirMixtureEffects=(0.65, 0.60)
    FuelAirMixtureEffects=(0.40, 0.40)
    FuelAirMixtureEffects=(0.10, 0.10)
    FuelAirMixtureEffects=(0.00, 0.00)
    EngineInertia=0.092               // rotational inertia of engine components
    IdleRPMLogic=(800, 980)           // anti-stall clutch logic, values should be slightly lower than actual idle RPM
    LaunchEfficiency=0                // efficiency (0.0-1.0) of launch control, or 0.0 if N/A
    LaunchRPMLogic=(5030, 6370)       // holds RPM in this range before launch (used for AI even if launch control is N/A!)
    LaunchVariables=0                 // level of traction control used (0-3) and whether auto-upshifting is enabled (add 4); default=7
    RevLimitRange=(6500, 50, 1)       // Target RPM for limiter to engage
    RevLimitSetting=0
    RevLimitAvailable=1               // whether to use a rev limit (if 0, you still must have a "rev limit", just make it 40000 or so, and make sure to change [CONTROLS]->UpshiftAlgorithm to fix shifting points)
    RevLimitLogic=0                   // RPM range around current setting where *soft* rev limiter operates (either this or RevLimitTime should probably be zero)
    RevLimitHardTime=0.1              // Hard rev-limiter ignition cut time (either this or RevLimitLogic should probably be zero)
    EngineMapRange=(0, 1, 1)          // 0 = most driveable, max = most power (low gears only) (unimplemented)
    EngineMapSetting=0
    EngineBrakingParams=(0,1800)      // 0=old-style RPM based throttle increase, 1=throttle-based, 2=torque-based; then RPM step size for "Limit" tables below
    EngineBrakingLimit=(      -15, -16, -17, -18, -19, -20, -21, -22, -23, -24, -25) // throttle or goal torque at 100%, has up to 11 entries, intended as the limit for engine braking (the maximum engine throttle or minimum negative torque) when coasting
    EngineBrakingGear0Limit=(-999,-999,-999,-999,-999,-999,-999,-999,-999,-999,-999) // limit overrides can be applied per gear, in this case basically requesting full engine braking no matter what, again up to 11 entries
    EngineBrakingMapRange=(0, 0.0005, 1) // if RPM based, input throttle is ranged from minimum to 100%, with the minimum = setting * step * RPM.  If using the throttle or torque-based method, you are specifying the fraction of the "limit" values above
    EngineBrakingMapSetting=0         // default is 0 * 0.0005 * 6000 RPM = 0.0% applied throttle at zero input throttle, note that with the throttle of torque methods values of (0, 0.1, 11) would correspond to 0-100% in 10% steps
    EngineBoostRange=(0, 0, 1)        // Number of possible boost settings, this can be used in conjunction with BoostTurboPressure to alter turbo boost pressures
    EngineBoostSetting=0
    BoostEffects=(0.0, 0.01, 0.02)    // RPM change per setting, fuel increase per setting, engine wear rate per setting
    BoostTorque=0.12                  // fraction torque per setting (applies to all RPMs)
    BoostPower=0.0003                 // fraction horsepower per setting
    OptimumOilTemp=98.0               // degrees Celsius at which engine operates optimally
    CombustionHeat=29.5               // degrees Celsius added per liter of fuel burned
    EngineSpeedHeat=7.78e-04          // heat added linearly with engine speed
    OilMinimumCooling=7.40e-03        // heat dissipated without oil/water transfer
    OilWaterHeatTransfer=(0.014, 8.1e-5) // heat transfer from oil to water (base, w/ engine speed)
    WaterMinimumCooling=4.50e-03      // base heat dissipated without velocity
    RadiatorCooling=(3.8e-6, 3.51e-6) // cooling rate with velocity (base, per setting)
    LifetimeEngineRPM=(6200, 250)     // (base engine speed for lifetime, range where lifetime is halved)
    LifetimeOilTemp=(109.5, 4.1)      // (base oil temp for lifetime, range where lifetime is halved)
    LifetimeAvg=14000                 // average lifetime in seconds
    LifetimeVar=4650                  // lifetime random variance
    EngineEmission=(0.0, 0.55,-0.27)  // where flames and smoke are emitted (relative to ref frame at rear axle)
    EngineSound=( 0.0, 0.50,-0.40)    // where engine sound is emitted (relative to ref frame at rear axle)
    SpeedLimiter=0                    // whether there is a pitlane speed limiter
    OnboardStarter=1                  // whether vehicle restarts when stalled
    StarterTiming=(0.1, 0.1, 3.4)     // average and variable cranking time, then blend with starting sound
    RamCenter=(0.00, 0.600,-0.720)    // location of ram air intake
    RamDraftMult=6.0                  // multiplier for effect that draft has on ram air velocity
    RamPressure=(0.0,3.5e-6)          // speed (m/s) to ambient pressure mult, speed squared (m/s)^2 to ambient pressure mult
    //TurboInertia=0.000115           // you can actually have two turbos, each one starts with this line
    TurboFriction=(0.002,2.5)         // torque (Nm, constant at any speed), power (W, ramps up linearly with speed)
    TurboStaticFrictionWatts=100      // static friction prevents numerical problems at low spool speeds
    TurbineFlowTable=(0,0.00756)      // corrected flow (kg/s corrected to standard temperature and pressure)
    TurbineFlowEffects=(1,0.52)       // pressure ratio, efficiency
    TurbineFlowEffects=(1.005,0.53)
    TurbineFlowEffects=(1.01,0.55)
    TurbineFlowEffects=(1.016, 0.58)
    TurbineFlowEffects=(1.023, 0.6)
    TurbineFlowEffects=(1.031, 0.63)
    TurbineFlowEffects=(1.04, 0.65)
    TurbineFlowEffects=(1.05, 0.67)
    TurbineFlowEffects=(1.061, 0.685)
    TurbineFlowEffects=(1.073, 0.697)
    TurbineFlowEffects=(1.086, 0.706)
    TurbineFlowEffects=(1.1, 0.711)   // etc... eventually basically reaches a peak PR while the efficiency drops back down
    IntakeVolumePerRevolution=0.9     // basically the displacement divided by two for a normal four-stroke engine
    ExhaustBaseProperties=(1175,1180,0.187,0.222,-0.0000335) // Kelvin, specific heat at constant pressure, delta per unit Kelvin, (k-1)/k (where k is the ratio between specific heats for constant pressure and constant temperature), delta per unit Kelvin
    CompressorTable=(25000,0.0302)    // spool RPM step, corrected flow step (kg/s corrected to standard temperature and pressure)
    // data along 0 RPM compressor map speed line:
    CompressorPressRatio=(1)          // nothing going on at 0 RPM
    CompressorEfficiency=(0)          // probably not much efficiency at 0 RPM either
    CompressorSurgeLineFlow=0         // defining this is optional (and surge effects aren't currently implemented)
    // data along 25,000 RPM compressor map speed line:
    CompressorPressRatio=(1.116, 1.115, 1.095, 1.066, 1.035, 1.001, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) // per corrected flow
    CompressorEfficiency=(0.25, 0.45, 0.59, 0.45, 0.40, 0.35, 0.30, 0.25, 0.20, 0.15, 0.10, 0.05, 0.00, 0.00, 0.00, 0.00) // per corrected flow
    CompressorSurgeLineFlow=0.019
    // data along 50,000 RPM compressor map speed line:
    CompressorPressRatio=(1.31, 1.325, 1.325, 1.31, 1.275, 1.23, 1.17, 1.1, 1.015, 1, 1, 1, 1, 1, 1, 1, 1)
    CompressorEfficiency=(0.28, 0.5, 0.61, 0.71, 0.74, 0.68, 0.58, 0.47, 0.4, 0.35, 0.25, 0.15, 0.05, 0, 0, 0, 0)
    CompressorSurgeLineFlow=0.037
    // data along 75,000 RPM compressor map speed line:
    CompressorPressRatio=(1.68, 1.705, 1.72, 1.73, 1.73, 1.71, 1.66, 1.6, 1.495, 1.35, 1.14, 1, 1, 1, 1, 1, 1)
    CompressorEfficiency=(0.26, 0.45, 0.55, 0.65, 0.7, 0.75, 0.775, 0.765, 0.68, 0.6, 0.45, 0.3, 0.2, 0.1, 0, 0, 0)
    CompressorSurgeLineFlow=0.058
    // data along 100,000 RPM compressor map speed line:
    CompressorPressRatio=(2.17, 2.2, 2.23, 2.27, 2.31, 2.34, 2.36, 2.36, 2.33, 2.25, 2.12, 1.91, 1.53, 1.05, 1, 1, 1)
    CompressorEfficiency=(0.25, 0.33, 0.38, 0.46, 0.53, 0.605, 0.69, 0.75, 0.765, 0.775, 0.75, 0.65, 0.45, 0.23, 0.11, 0, 0)
    CompressorSurgeLineFlow=0.08
    // data along 125,000 RPM compressor map speed line:
    CompressorPressRatio=(3.26, 3.28, 3.31, 3.33, 3.34, 3.35, 3.36, 3.35, 3.33, 3.3, 3.25, 3.17, 2.97, 2.5, 1.58, 1.01, 1)
    CompressorEfficiency=(0.24, 0.3, 0.36, 0.55, 0.58, 0.61, 0.63, 0.65, 0.665, 0.68, 0.7, 0.715, 0.68, 0.6, 0.49, 0.25, 0)
    CompressorSurgeLineFlow=0.104
    // data along 150,000 RPM compressor map speed line:
    CompressorPressRatio=(4.22, 4.24, 4.26, 4.29, 4.32, 4.34, 4.36, 4.36, 4.35, 4.33, 4.28, 4.23, 4.1, 3.81, 3.16, 2.05, 1)
    CompressorEfficiency=(0.23, 0.29, 0.35, 0.47, 0.49, 0.51, 0.53, 0.55, 0.56, 0.57, 0.58, 0.59, 0.6, 0.58, 0.5, 0.33, 0)
    CompressorSurgeLineFlow=0.13
    //TurboTestSpeedMult=12.0         // dev-only test variable sets turbo speed to the given multiple of the current engine speed at all times
    BoostTurboPressure=(250000,50000) // base desired boost pressure, multiplier by EngineBoost setting
    WastegateBoostMeasurement=1       // 0=intake manifold, 1=pre-throttle (this is the default), no other choices at this time
    Wastegate=(-1500,0.0,1500,1.0)    // minimum relative boost pressure (to desired), minimum wastegate opening, max relative pressure, max opening
    IntakeLeak=1e-7                   // minimum mass flow
    DumpValve=(150000,120000,0.000001) // throttle body pressure drop to fully open dump valve, same for fully closed, dump mass flow per Pascal
    
    Code:
    ------------------
    TURBO
    ------------------
    // inside
    //VS_INSIDE_TURBO_WHINE=0.11,Default\turbo_whine_2. wav
    //VS_INSIDE_TURBO_HISS=0.6,Default\turbo_hiss_2.wav
    //VS_INSIDE_TURBO_DUMP_1=0.15,Default\turbo_dump_low _7.wav
    //VS_INSIDE_TURBO_DUMP_2=0.15,Default\turbo_dump_med _7.wav
    //VS_INSIDE_TURBO_DUMP_3=0.15,Default\turbo_dump_hig h_7.wav
    
    //TurboWhineRPMRangeInside=(8000,103000) // volume and pitch both ramp up between these RPM points
    //TurboWhineLoadVolInside=(0.5,0.75,0.25,0.8) // min normalized load, max normalized load, volume_mult@min, volume_mult@max
    //TurboHissRPMRangeInside=(8000,103000) // volume ramps up between these RPM points
    //TurboHissLoadVolInside=(0.5,0.75,0.35,1.0) // min normalized load, max normalized load, volume_mult@min, volume_mult@max
    //TurboDumpVelocitiesInside=(0.06,0.09,0.12) // thresholds between dump samples (NOTE: magnitudes depend on vehicle)
    
    // outside
    //VS_OUTSIDE_TURBO_WHINE=0.04,Default\turbo_whine_2. wav
    //VS_OUTSIDE_TURBO_HISS=0.1,Default\turbo_hiss_2.wav
    //VS_OUTSIDE_TURBO_DUMP_1=0.1,Default\turbo_dump_low _7.wav
    //VS_OUTSIDE_TURBO_DUMP_2=0.1,Default\turbo_dump_med _7.wav
    //VS_OUTSIDE_TURBO_DUMP_3=0.1,Default\turbo_dump_hig h_7.wav
    
    //TurboWhineRPMRangeOutside=(8000,103000) // volume and pitch both ramp up between these RPM points
    //TurboWhineLoadVolOutside=(0.5,0.75,0.25,0.8) // min normalized load, max normalized load, volume_mult@min, volume_mult@max
    //TurboHissRPMRangeOutside=(8000,103000) // volume ramps up between these RPM points
    //TurboHissLoadVolOutside=(0.5,0.75,0.35,1.0) // min normalized load, max normalized load, volume_mult@min, volume_mult@max
    //TurboDumpVelocitiesOutside=(0.06,0.09,0.12) // thresholds between dump samples (NOTE: magnitudes depend on vehicle)
     
  3. Navigator

    Navigator Registered

    Joined:
    Jan 15, 2012
    Messages:
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    Likes Received:
    389
    Thanks Adrian,

    Just this afternoon I was doing just that engine file! :) It's the Skippy, right?
    For some reason, it makes the game collaps with that file :( So; looking for that too.

    I also just found a sort of turbo sound and tried if I could get it in; taking that same piece again from the Skippy ;)
    I made the mass file with the sound in it, renamed the "default\turbo_whine_2.wav" to "the soundfoldername\newfilename.wav"
    Do you have any idea why it doesn't work; what I could have done wrong?
    Is there some other file that points towards the sound or says "there is a turbo sound too from now on!" ?

    Thanks again mate!
     

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