I have the mesh and the textures xxxbrakel.dds and they respective 00, 01 and 02 textures with the respective alphas, i setup the materials in Max this way but the brake appears always off. BTW, the .gen file is correct. View attachment 3167
You missed the file format in the "animation data" "NAME" section. The right format is: ZONDARBL.dds And one thing what is maybe wrong the "seq:" options, maybe the right is (0,1,2) not 0,1,2