How setup brake lights materials in 3d max?

Discussion in 'Car Modding' started by pay2021, Jul 15, 2012.

  1. pay2021

    pay2021 Registered

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    I have the mesh and the textures xxxbrakel.dds and they respective 00, 01 and 02 textures with the respective alphas, i setup the materials in Max this way but the brake appears always off. BTW, the .gen file is correct.

    View attachment 3167
     
  2. Tommy78

    Tommy78 Registered

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    You missed the file format in the "animation data" "NAME" section. The right format is: ZONDARBL.dds
    And one thing what is maybe wrong the "seq:" options, maybe the right is (0,1,2) not 0,1,2
     

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