Here we have a real tree shadow: http://richardbarron.net/photoblog/wp-content/uploads/2010/01/tree-shadow-02.jpg or http://1.bp.blogspot.com/-rB9sreI73...xSOscxOV1w/s1600/Sacramento+tree+shadow+2.jpg Them definitions aren´t constant at the distance; the part which is far from the tree, is more diffuse and less dark. On the other hand, we have the game shadows: http://3.bp.blogspot.com/-JSPCMmXIA...ZlLwkLm_M/s1600/Lola-T280-UH1-rfactor-2-4.jpg http://www.virtualr.net/wp-content/gallery/3323/ZA_018.jpg http://rfactor.net/web/wp-content/uploads/2013/10/GRAB_007.jpg As you can see, in these ones we have a perfect definition in all projection of the shadow. I don´t know if this is possible, but I believe it would be intereseting to get more diffuse shadows, like the real ones.