[SOLVED] Help to finish the F1 1979 mod

Discussion in 'Car Modding' started by Postipate, Jun 17, 2017.

  1. Postipate

    Postipate Registered

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    Hello!

    Could some 3dmax expert help me to finish the 1979 mod? This is based on chequered-flag updated version of the mod.
    http://virtualclassics.lightbb.com/...olo-para-actualizaciones-por-favor-no-postead

    Problems i have:
    1)Mirrors looks forward! They dont show back of the car but front of the car.. prblems 1.jpg
    2)Black boxes appering randomly. They seems to be that thing that prevents you looking thought the body, but now that thing comes thought the body!!

    problem2.jpg problem22.jpg

    About that mirror bug.. I tried to edit the cockpit info, but was not able to turn it and make it look back (only side,up or down) Then I tried to rescale the text scale U and scale V, but it only flipped it upside down or from side to side..

    That black thing coming thought the body is so same material as the suspension parts, brake coolers etc.. so I cannot just delete it...

    Hopefully somebody could help. If you want the files, just send me PM
     
  2. roby13

    roby13 Registered

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    Isn't it possible to just delete the polygons of that thing?
     
  3. Doogal

    Doogal Registered

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    Normals pointing forward on the mirrors? so reflect whats in front instead of back? just a thought.
     
  4. toebee

    toebee Member

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    Make sure you are using a negative number in the last number of "MirrorPos" in the cockpit.ini. If it is a positive number it will show what is in front instead of behind.
     
  5. Postipate

    Postipate Registered

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    I have -0,38 now.
    Well sadly I dont know how to fix that..
    Well should be possible, but Im really bad with this kind of stuff. So hoping to find somebody more skilled.
     
  6. Postipate

    Postipate Registered

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    bit of update:
    Raising the car height seemed to help with that black thing atleast for some cars. Will keep testing more.
     
  7. T1specialist

    T1specialist Registered

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    Check the pivot rotations on your mirrors (xform in 3dsmax?). How have you set your uvmaps for the mirrors? It is not normals because if it was then you could not see the mirror surface at all.

    Is that blackbox set up under your uprights in gen by any chance? You want it under your body id
     
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  8. Doogal

    Doogal Registered

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    Ignore my earlier post lol , toebee's answer is the one you wanted. :)
     
  9. Postipate

    Postipate Registered

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    Hello and thanks for answer!
    Well I kept all like in original (different shaders), so they should be ok if the original was.

    https://ufile.io/cyn30

    Here is Wolf WR8 cockpit. Could you take look if its ok.

    That black thing seems to be gone when i raised car height about 2cm. :)
     
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  10. T1specialist

    T1specialist Registered

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  11. Postipate

    Postipate Registered

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    I dont have 3dmax. Could somebody help give instructions how to make this in 3dsimed? Or is it even possible..?
     
  12. toebee

    toebee Member

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    I just want to confirm you're not using a comma in the cockpit ini are you? -0,38 should be -0.38 Maybe I am wrong about the positive number. Maybe it has something to do with the position of the model and the MirrorPos numbers combined. I would try a really large negative number just to cross that off the list.
     
  13. Postipate

    Postipate Registered

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    High negative numbers dont seem to work. Mirrors still looks forward and sometimes show some offmap thing in mirrors too with large number..

    Im not using comma. Just my typo sorry.

    Thanks for help toebee!
     
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  14. Postipate

    Postipate Registered

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    Okey this sounds very weird, but I just replaced the old rf1 damage file with one I used in 1975 mod and mirrors works(?)
     
  15. Arnao

    Arnao Registered

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    Try To MIX with What I've already Done... Can't remember if this black mark was present in my mod don't think so. But You have to select this "back" poly and lower them about 1mm it is maybe enought... Don't know if it's possible or not on 3d simed.

    Good luck ...
     
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  16. Coutie

    Coutie Moderator

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    Mirrors seem to pivot around the centre of the car, just mess with the numbers and you'll get the right view. It will just take a lot of trial and error.
     
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  17. Postipate

    Postipate Registered

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    I have fixed these issues! Thanks for help.
     
    Last edited: Jun 19, 2017
    F1Aussie and Mauro like this.

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