Can't get point to point timing to work. Problem I am having is that if I set xsector1001 to collidable then I will collide with it in game like hitting a wall and can't get past it. If I turn collidable off then timing will not start. Here is my sequence of objects: pitin pitout xsector1001 xsector2002 xfinish1001 xsector1 xsector2 xfinish1 believe is my .scn file. Please help. As I usually do before asking for help, I have tried process of elimination of everything I could think of so am really stuck so please help. Code: Instance=xfinish1 { Render=False VisGroups=(32) Render=False MeshFile=xfinish1.gmt CollTarget=True HATTarget=False Response=VEHICLE,TIMING } Instance=xsector2002 { Render=False VisGroups=(32) MeshFile=xsector2002.gmt CollTarget=False HATTarget=False Response=VEHICLE,TIMING } Instance=xsector1 { Render=False MeshFile=xsector1.gmt CollTarget=True HATTarget=False } Instance=xfinish1001 { Render=False VisGroups=(32) Render=False MeshFile=xfinish1001.gmt CollTarget=False HATTarget=False Response=VEHICLE,TIMING } Instance=xsector2 { Render=False MeshFile=xsector2.gmt CollTarget=True HATTarget=False } Instance=xsector1001 { Render=False VisGroups=(32) MeshFile=xsector1001.gmt CollTarget=False HATTarget=False Response=VEHICLE,TIMING } Instance=xpitin { Render=False MeshFile=xpitin.gmt CollTarget=True HATTarget=False Response=VEHICLE,PITSTOP } Instance=xpitout { Render=False MeshFile=xpitout.gmt CollTarget=True HATTarget=False Response=VEHICLE,PITSTOP }