Hearing gear shifts for all cars on track

Discussion in 'Car Modding' started by Carr, May 16, 2015.

  1. Carr

    Carr Registered

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    I am having an issue atm with being able to hear the sound of every car on the track shifting gears. I have only been able to test this with AI but would think it would be the same for non-AI. This is the case for myself when I am driving as well as watching AI. There are different cars in the category both using the same shift sound and it happens for both.

    I have all my sounds in 1 .mas file and have currently installed it as a separate component to the vehicle. My .sfx references the files in the folder they appear in when installed (ie. VS_INSIDE_SHIFT_UP_1=RSM_V8_Sound\gear_engage.wav), I wasn't sure what this should be referenced to as I couldn't find any documentation for .sfx files.

    Any help is appreciated.
     
  2. Coutie

    Coutie Moderator Staff Member

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    Do you have these settings in your sfx file?

    // ATTENUTATION
    EngineRange=1.0 // I would highly recommend leaving this at 1.0 if you use the new attenuation
    EngineExp=0.018 // lower values will make the volume higher, higher values will make the volume lower
    EngineAmbient=1.3 // range within which the volume is 100%

    ShiftRange=1.0
    ShiftExp=0.018
    ShiftAmbient=1.3

    OtherRange=1.0
    OtherExp=0.018
    OtherAmbient=1.3
     
  3. Carr

    Carr Registered

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    I was actually just looking into these numbers, I noticed that an ISI .sfx had a different format in here. Mine currently reads

    EngineRange=80.0
    EngineShape=1.00
    EngineAmbient=4.00

    ShiftRange=50.0
    ShiftShape=1.00
    ShiftAmbient=4.00

    OtherRange=20.0
    OtherShape=1.00
    OtherAmbient=0.50

    I am guessing this is likely the problem, but am unsure of what these numbers actually mean.
     
  4. Coutie

    Coutie Moderator Staff Member

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    I don't know really. I think Ales(from URD) is the one who found these settings. But the settings I put above will probably fix your issues.
     
  5. Carr

    Carr Registered

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    Cheers, will give it a try.
     
  6. peterchen

    peterchen Registered

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    You know that you can set an attenuation-value for each .wav ?
    Like:
    VS_INSIDE_SHIFT_UP_1=3.0,RSM_V8_Sound\gear_engage.wav
     
  7. MaD_King

    MaD_King Registered

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  8. Carr

    Carr Registered

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    Thanks for the info. Pretty much got it sorted I believe, was a combo of the general attenuation settings and having it set higher on the individual sounds too. Now I just have to work out why some of my impact sounds aren't working or extremely soft even when set to =5.0, on each line. Oh the joy of mod development. lol
     

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