I am having an issue atm with being able to hear the sound of every car on the track shifting gears. I have only been able to test this with AI but would think it would be the same for non-AI. This is the case for myself when I am driving as well as watching AI. There are different cars in the category both using the same shift sound and it happens for both. I have all my sounds in 1 .mas file and have currently installed it as a separate component to the vehicle. My .sfx references the files in the folder they appear in when installed (ie. VS_INSIDE_SHIFT_UP_1=RSM_V8_Sound\gear_engage.wav), I wasn't sure what this should be referenced to as I couldn't find any documentation for .sfx files. Any help is appreciated.
Do you have these settings in your sfx file? // ATTENUTATION EngineRange=1.0 // I would highly recommend leaving this at 1.0 if you use the new attenuation EngineExp=0.018 // lower values will make the volume higher, higher values will make the volume lower EngineAmbient=1.3 // range within which the volume is 100% ShiftRange=1.0 ShiftExp=0.018 ShiftAmbient=1.3 OtherRange=1.0 OtherExp=0.018 OtherAmbient=1.3
I was actually just looking into these numbers, I noticed that an ISI .sfx had a different format in here. Mine currently reads EngineRange=80.0 EngineShape=1.00 EngineAmbient=4.00 ShiftRange=50.0 ShiftShape=1.00 ShiftAmbient=4.00 OtherRange=20.0 OtherShape=1.00 OtherAmbient=0.50 I am guessing this is likely the problem, but am unsure of what these numbers actually mean.
I don't know really. I think Ales(from URD) is the one who found these settings. But the settings I put above will probably fix your issues.
You know that you can set an attenuation-value for each .wav ? Like: VS_INSIDE_SHIFT_UP_1=3.0,RSM_V8_Sound\gear_engage.wav
ISI change something in the last builds about that and indicates something to update in SFX (I don't found the post), the new values to apply are indicated here, to avoid reverb/long distance sound issue with these values : http://isiforums.net/f/showthread.p...-sound-matters?p=344189&viewfull=1#post344189
Thanks for the info. Pretty much got it sorted I believe, was a combo of the general attenuation settings and having it set higher on the individual sounds too. Now I just have to work out why some of my impact sounds aren't working or extremely soft even when set to =5.0, on each line. Oh the joy of mod development. lol