GT3s don't have slipstream effects

Discussion in 'Bug Reports' started by Felix Schendel, Jun 17, 2021.

  1. Felix Schendel

    Felix Schendel Registered

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    I think this has been mentioned on discord and other topics alot but I didn't find a bug report. So lets make it offical. The GT3s don't have slipstream effects and also no dirty air...

    You can see an example of how races look without this effect
    boring


    example scene at 1:35:10

    You can pick mostly any situation in this stream. As long as the car driving in front isn't doing a mistake overtaking isn't possible

    Please let us know when you will fix this or even if it's not possible for you to fix, let us also know. So we can decide by our own whether to use the GT3s any longer or not.
     
  2. Lazza

    Lazza Registered

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    Kahel and juanchioooo like this.
  3. Felix Schendel

    Felix Schendel Registered

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    I'm not a real race driver but when I drive the GTE cars in a race I have an expected slipstream effect. But when I drive the GT3 at LeMans or on the Döttinger Höhe I can drive behind another GT3 without any slipstream effect. You can go for ages behind each other ;)

    But when a GT3 is behind a GTE there is a slipstream effect.

    In the end a statement from the S397 guys is fine for me to if they plan to change this or not. So I can make my own decissions to go on with these cars or not.
     
  4. Sim_Player

    Sim_Player Registered

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    Personally i think GTE slipstream effect is bit excessive, you can be quite far behind and yet you can gain big slipstream effect.
    One thing i noticed is that car that is ahead also gains speed boost during slipstream, probably this effect is bit overdone in GT3 this could be why the car ahead also gains good speed hence hard to overtake.
     
  5. Kahel

    Kahel Registered

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    They reacted relatively fast to the 'dirty air' issue... I guess (almost) disabling the effect as a quick fix is fine, probably would have done the same.
    Let's just hope this quick fix doesn't become permanent...
     
  6. Jamie McKie

    Jamie McKie Registered

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    Last week, when I went along the back straight at Nordschleife with my setup in the Callaway I get stuck at 267KPH up the hill. Behind another GT3 I go 272KPH (near the limit you'll get on that car, with more engine overhead I'd be going a few KPH faster in slipstream). They have slipstream. No idea if it's too little or not but it's there.
     
  7. Lazza

    Lazza Registered

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    And again... is it unrealistic? Jamie's experience above sounds pretty close to what a real life driver said regarding drafting (on discord). If it's wrong, by how much?

    Why don't people deal with details anymore?
     
    Last edited: Jun 17, 2021
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  8. Jamie McKie

    Jamie McKie Registered

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    I'd also add that you need the same car with the same tune (especially rear DF) and the same corner exit speed to get an accurate reading for what the draft is like in a car. A lot of variables and if I had a penny for every time someone's complained they don't get draft and others do, when it's all down to their corner exit speeds being slower :) As Lazza said - details matter.

    Also Nurburgring GP isn't the best track to demonstrate it - the straights are all relatively short. Oh and they do get dirty air. I drove 2 laps directly behind someone on Nords and the understeer was obvious.

    As I said, no real idea if it's realistic but my instinct says it's just a tiny bit too weak an effect atm. Like a really tiny bit.
     
  9. Felix Schendel

    Felix Schendel Registered

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    Maybe my question to fix was wrong maybe I should have asked to change. What I can say so far is that I'm driving these cars since the 1st GT3 Pack and also with my lack of talent I got a draft. This behaviour changed since the mentioned february 2021 BOP update.

    It's nice and also part of a internet forum and a comunity that everybody has an opinion and shares this opinion. But what I sayed was that I notice this effect with the GTE cars, still. Also as a non pro driver which doesn't make always the perfect corner exit and so on. I also mentioned that we tested this at LeMans (I think the straits ar long enough). And we raced the Nurburgring GP in previous seasons of our league where we got a slipstream effect. So this behaviour changed noticable. Maybe it was wrong before maybe it's more realstic now maybe it's more realistic now but not 100% correct...

    So what I really want to know, and maybe my wording was not the best:

    Do you S397 Team plan to change this again or is this behaviour the final one you would like to achive? And if you plan to change more in a way like it's now or more in a way it was?

    And please don't get me wrong I don't ask to change the GTE behaviour to the GT3 behaviour. If I could get an answer to this I can make my own decision if these cars are still enough fun for me and my league to drive or not. Thanks.
     
  10. Lazza

    Lazza Registered

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    @Felix Schendel while you wait for a response from S397, I'll paraphrase Jimmi from discord: he wanted to increase the (current) draft effect for esports purposes, but not for realism. To me this suggests the dev team is quite happy with the level.

    I wouldn't be anticipating any change soon, and all indications are any change would be small. They won't return to F1 drafting.
     
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  11. instinkt

    instinkt Registered

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    I like current drafting
    u can notice it but it not disturbing ur driving on the bumper which create much better wheel-to-wheel racing
    maybe it could be like 5% stronger but not much more than that

    in many games drafting feels like f1 car with drs which isn't good



    the biggest (and probably the only) problem with GT3 for me rn is that their BOP is different between pro series and normal game (I heard at least) and I really don't understand why it is like that
     
    Last edited: Jun 18, 2021
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  12. Kahel

    Kahel Registered

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    To be fair, one could argue that it is the job of s397 to deal with details, not people.
    Having said that, we are on the same camp... we want to improve in a realistic way. But sometimes you can wonder if you should not aim for gameplay since we are so far from the realistic data anyway...
     

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