It's nice to have a choice atm but most of the time racing anything other than softs (mediums in endurance races AND ONLY if it makes logical sense to use it. Which is not often) is just leaving laptime on a table. It's almost like with iRacing and their single compound (minus weather tires). I suspect things might change once they will implement real dynamic weather with working ambient/track temps that dynamically influence tire's thread and inner layers of rubber.Friends, hello!
I joined the game yesterday and am a bit surprised that the GT3 class has a choice of tyre types. Is it real? Only hard(in IRL) as far as I know.
Lots of wear? Actually too little to make any real head-squeeze decisions about using mediums. On some tracks you can easily double stint softs.I wish they only came with hard compound. With softs they feel as if with qualification tires. Lots of grip, lots of wear too. In general I never was satisfied by those tires. But I don't do very much of driving with those cars.
IRL the compounds are chosen mostly depending on track and most important track temperature, since track temps dont affect tires yet in rf2 having multiple compounds like that doesnt make much sense. Well, at least that's what I learned from a forum member that works for a GT3 team in Australia. Quote from him (this from a couple of years ago)Friends, hello!
I joined the game yesterday and am a bit surprised that the GT3 class has a choice of tyre types. Is it real? Only hard(in IRL) as far as I know.
Would be nice if they made it like Enduracers tho (I mean the first ones when they ported their mod, not sure about current ones) where there was significant grip and wear difference between compounds making different strategies very interesting, but that's more F1 like racing than GTSo, when Michelin is developing a competition tyre they have a base performance mark. They are all expected to perform the same, in GT we can/have run grade 6,7,8 and 9, going from soft to hard they all have the same base performance, let's say at Bathurst on a 991 Cup they are all expected to do a solid 2:06 for example. The difference between the compounds is actually due to track temperature. I have seen a 7 tyre last just as long as a 9 with little to no performance difference, it all comes down to track temperature. This last weekend we went through 2 sets, both 7s and that is all Michelin brought with them as that is what they estimated the track temperature would be indicative too. I can confirm they do the same thing for Carrera Cup.
IRL the compounds are chosen mostly depending on track and most important track temperature, since track temps dont affect tires yet in rf2 having multiple compounds like that doesnt make much sense. Well, at least that's what I learned from a forum member that works for a GT3 team in Australia. Quote from him (this from a couple of years ago)